コード例 #1
0
        private long _weightBalanceThreshold =  0 ; //at what weight should the node be treated as contributor to incoming nodes.
        
        public DistributionMatrix(ArrayList weightIdList, Address address, DistributionData distData, ILogger NCacheLog)
        {            
            _address = address;
            _distData = distData;
            _filteredWeightIdList = new ArrayList();
            _itemsCount = weightIdList.Count;
            _totalWeight = 1;
            _weightToSacrifice = 0;
            _cushionFactor = 10;            
            _percentWeightToSacrifice = 0;
            _weightBalanceThreshold = Convert.ToInt32((_maxCacheSize * WeightBalanceThresholdPercent) / 100); //10%, threshold at which we feel to balance weight for incoming nodes. its value is percent of MaxCacheSize 
            if (NCacheLog.IsInfoEnabled) NCacheLog.Error("DistributionMatrix.ctor", "Address->" + address.ToString() + ", DistributionData->" + distData.ToString());
            //muds:
            //this is the temp code just to put some trace...
            int bucketCount = 0;
            foreach (WeightIdPair wiPair in weightIdList)
            {
                if (wiPair.Address.compare(address) == 0)
                {
                    if(NCacheLog.IsInfoEnabled) NCacheLog.Info("DistributionMatrix.ctor", "waitPair" + wiPair.Address.ToString() + ", wiPait->" + wiPair.BucketId);
                    _filteredWeightIdList.Add(wiPair);
                    bucketCount++;
                }
            }
            if (NCacheLog.IsInfoEnabled) NCacheLog.Info("DistributionMatrix..ctor", address + " owns " + bucketCount + " buckets");
            _filteredWeightIdList.Sort();

            if (NCacheLog.IsInfoEnabled) NCacheLog.Info("DistributionMatrix.ctor", "_filterWeightIdList.Count:" + _filteredWeightIdList.Count + ", distData.BucketPerNode: " + distData.BucketsPerNode);
                    
            //Current bucket count - bucketss count after division gives buckets count to be sacrificed.
            _bucketsToSacrifice = _filteredWeightIdList.Count - distData.BucketsPerNode;
            if (_bucketsToSacrifice <= 0)
            {
                NCacheLog.Error("DistributionMatrix", "Address::" + address.ToString() + " cant sacrifice any bucket. Buckets/Node = " + distData.BucketsPerNode + " My Buckets Count = " + _filteredWeightIdList.Count);
                return;
            }
            int rows = Convert.ToInt32(Math.Ceiling((double)((decimal)_filteredWeightIdList.Count /(decimal)_bucketsToSacrifice)));
            int cols = _bucketsToSacrifice;
            InitializeMatrix(rows, cols);
        }
コード例 #2
0
        public static ArrayList BalanceBuckets(DistributionInfoData distInfo, ArrayList hashMap, Hashtable bucketStats, ArrayList members,long cacheSizePerNode ,ILogger NCacheLog)
        {
            DistributionData distData = new DistributionData(hashMap, bucketStats, members, NCacheLog, cacheSizePerNode);
            Boolean bShouldBalanceWeight = false;

            if (distInfo.DistribMode == DistributionMode.AvgWeightTime) //If weight and time to move has to be avg. Cut the weight to half.
            {
                if (NCacheLog.IsInfoEnabled) NCacheLog.Info("DistributionImpl.BalanceBuckets()", "Request comes with DistributionMode.AvgWeightTime");
                distData.WeightPerNode/= 2;
            }

            ArrayList distMatrix = distData.DistributionMatrixForNodes;
            ArrayList finalBuckets = new ArrayList();

            //We need to cater for the cases where we dont need to actually balance the data over nodes, as cluster itself is starting
            //and no actual load is present within a cluster and on each node.

            foreach (DistributionMatrix dMatrix in distMatrix)
            {
                if (dMatrix.DoWeightBalance == true)
                {
                    bShouldBalanceWeight = true;
                    break;
                }
            }

            //If cluster is not loaded only shuffled disribution is required. No need to balance any weight.
            if (bShouldBalanceWeight == false)
            {
                if (NCacheLog.IsInfoEnabled) NCacheLog.Info("DistributionImpl.BalanceBuckets()", "Cluster is not loaded only shuffled disribution is required. No need to balance any weight.");
                distInfo.DistribMode = DistributionMode.ShuffleBuckets;
            }

            //For cases below we also need to calculate Weight to be balanced along with buckets sacrifices.
            switch (distInfo.DistribMode)
            {                
                case DistributionMode.OptimalTime:                    
                    foreach (DistributionMatrix dMatrix in distMatrix)
                    {
                        int [,] IdMatrix = dMatrix.IdMatrix;
                        for (int i = 0; i < dMatrix.MatrixDimension.Cols; i++)                        
                            finalBuckets.Add(IdMatrix[0, i]); //Always first row of the matrix to be given                         
                    }
                    if (NCacheLog.IsInfoEnabled)
                    {
                        NCacheLog.Info("DistributionImpl.BalanceBuckets()", "Request is DistributionMode.OptimalTime");
                        NCacheLog.Info("Selected Buckets are: -");
                        for (int i = 0; i < finalBuckets.Count; i++)
                            NCacheLog.Info(finalBuckets[i].ToString());
                    }
                    return finalBuckets;

                case DistributionMode.ShuffleBuckets: //Although code replication is observed here. Still I prefer to make its copy rather puting fewer if-else to control. I need some time efficiency here.
                    foreach (DistributionMatrix dMatrix in distMatrix)
                    {
                        int[,] IdMatrix = dMatrix.IdMatrix;
                        int[] resultIndices;
                        RowsBalanceResult rbResult = DistributionCore.ShuffleSelect(dMatrix);
                        resultIndices = rbResult.ResultIndicies;

                        for (int i = 0, j = 0; i < resultIndices.Length; i++)
                        {
                            int index = resultIndices[i]; //Index would never be zero, rather the value corresponding in the Matrix be zero.

                            //Get row and col on the basis of matrix index (index of one-D array).                                
                            int row = index / dMatrix.MatrixDimension.Cols;
                            int col = index % dMatrix.MatrixDimension.Cols;

                            if (IdMatrix[row, col] == -1) //dealing with exceptional case when last row is selected and it got few non-indices.So replace those with lowest most indices in the matrix.
                            {
                                finalBuckets.Add(IdMatrix[0, j]);
                                j++;
                            }
                            else
                            {
                                finalBuckets.Add(IdMatrix[row, col]);
                            }
                        }
                    }
                    if (NCacheLog.IsInfoEnabled )
                    {
                        NCacheLog.Info("DistributionImpl.BalanceBuckets()", "Request is DistributionMode.ShuffleBuckets");
                        NCacheLog.Info("Selected Buckets are: -");
                        for (int i = 0; i < finalBuckets.Count; i++)
                            NCacheLog.Info(finalBuckets[i].ToString());
                    }
                    return finalBuckets;            

                case DistributionMode.OptimalWeight: //For both same code works. Change is only in weight that is modified above . it is called FallThrough in switch statements.
                case DistributionMode.AvgWeightTime:                    
                    
                    foreach (DistributionMatrix dMatrix in distMatrix)
                    {
                        int[,] IdMatrix = dMatrix.IdMatrix; 
                        int[] resultIndices;
                        RowsBalanceResult rbResult = DistributionCore.CompareAndSelect(dMatrix);
                        resultIndices = rbResult.ResultIndicies;
                        
                        for (int i = 0,j=0; i < resultIndices.Length; i++)
                        {
                            int index = resultIndices[i]; //Index would never be zero, rather the value corresponding in the Matrix be zero.
                            
                            //Get row and col on the basis of matrix index (index of one-D array).                                
                            int row = index / dMatrix.MatrixDimension.Cols;
                            int col = index % dMatrix.MatrixDimension.Cols;

                            if (IdMatrix[row, col] == -1) //dealing with exceptional case when last row is selected and it got few non-indices.So replace those with lowest most indices in the matrix.
                            {
                                finalBuckets.Add(IdMatrix[0,j]);
                                j++;
                            }
                            else
                            {                                
                                finalBuckets.Add(IdMatrix[row, col]);
                            }
                        }
                    }
                    if (NCacheLog.IsInfoEnabled )
                    {
                        NCacheLog.Info("DistributionImpl.BalanceBuckets()", "Request is DistributionMode.AvgWeightTime/ DistributionMode.OptimalWeight");
                        NCacheLog.Info("Selected Buckets are: -");
                        for (int i = 0; i < finalBuckets.Count; i++)
                            NCacheLog.Info(finalBuckets[i].ToString());
                    }
                    return finalBuckets;      

                default:
                    break;
            } //end switch
            return null;
        
        } //end func.    
コード例 #3
0
        public static ArrayList BalanceBuckets(DistributionInfoData distInfo, ArrayList hashMap, Hashtable bucketStats, ArrayList members, long cacheSizePerNode, ILogger NCacheLog)
        {
            DistributionData distData             = new DistributionData(hashMap, bucketStats, members, NCacheLog, cacheSizePerNode);
            Boolean          bShouldBalanceWeight = false;

            if (distInfo.DistribMode == DistributionMode.AvgWeightTime) //If weight and time to move has to be avg. Cut the weight to half.
            {
                if (NCacheLog.IsInfoEnabled)
                {
                    NCacheLog.Info("DistributionImpl.BalanceBuckets()", "Request comes with DistributionMode.AvgWeightTime");
                }
                distData.WeightPerNode /= 2;
            }

            ArrayList distMatrix   = distData.DistributionMatrixForNodes;
            ArrayList finalBuckets = new ArrayList();

            //We need to cater for the cases where we don't need to actually balance the data over nodes, as cluster itself is starting
            //and no actual load is present within a cluster and on each node.

            foreach (DistributionMatrix dMatrix in distMatrix)
            {
                if (dMatrix.DoWeightBalance == true)
                {
                    bShouldBalanceWeight = true;
                    break;
                }
            }

            //If cluster is not loaded only shuffled distribution is required. No need to balance any weight.
            if (bShouldBalanceWeight == false)
            {
                if (NCacheLog.IsInfoEnabled)
                {
                    NCacheLog.Info("DistributionImpl.BalanceBuckets()", "Cluster is not loaded only shuffled distribution is required. No need to balance any weight.");
                }
                distInfo.DistribMode = DistributionMode.ShuffleBuckets;
            }

            //For cases below we also need to calculate Weight to be balanced along with buckets sacrifices.
            switch (distInfo.DistribMode)
            {
            case DistributionMode.OptimalTime:
                foreach (DistributionMatrix dMatrix in distMatrix)
                {
                    int [,] IdMatrix = dMatrix.IdMatrix;
                    for (int i = 0; i < dMatrix.MatrixDimension.Cols; i++)
                    {
                        finalBuckets.Add(IdMatrix[0, i]);     //Always first row of the matrix to be given
                    }
                }
                if (NCacheLog.IsInfoEnabled)
                {
                    NCacheLog.Info("DistributionImpl.BalanceBuckets()", "Request is DistributionMode.OptimalTime");
                    NCacheLog.Info("Selected Buckets are: -");
                    for (int i = 0; i < finalBuckets.Count; i++)
                    {
                        NCacheLog.Info(finalBuckets[i].ToString());
                    }
                }
                return(finalBuckets);

            case DistributionMode.ShuffleBuckets:     //Although code replication is observed here. Still I prefer to make its copy rather putting fewer if-else to control. I need some time efficiency here.
                foreach (DistributionMatrix dMatrix in distMatrix)
                {
                    int[,] IdMatrix = dMatrix.IdMatrix;
                    int[]             resultIndices;
                    RowsBalanceResult rbResult = DistributionCore.ShuffleSelect(dMatrix);
                    resultIndices = rbResult.ResultIndicies;

                    for (int i = 0, j = 0; i < resultIndices.Length; i++)
                    {
                        int index = resultIndices[i];     //Index would never be zero, rather the value corresponding in the Matrix be zero.

                        //Get row and col on the basis of matrix index (index of one-D array).
                        int row = index / dMatrix.MatrixDimension.Cols;
                        int col = index % dMatrix.MatrixDimension.Cols;

                        if (IdMatrix[row, col] == -1)     //dealing with exceptional case when last row is selected and it got few non-indices.So replace those with lowest most indices in the matrix.
                        {
                            finalBuckets.Add(IdMatrix[0, j]);
                            j++;
                        }
                        else
                        {
                            finalBuckets.Add(IdMatrix[row, col]);
                        }
                    }
                }
                if (NCacheLog.IsInfoEnabled)
                {
                    NCacheLog.Info("DistributionImpl.BalanceBuckets()", "Request is DistributionMode.ShuffleBuckets");
                    NCacheLog.Info("Selected Buckets are: -");
                    for (int i = 0; i < finalBuckets.Count; i++)
                    {
                        NCacheLog.Info(finalBuckets[i].ToString());
                    }
                }
                return(finalBuckets);

            case DistributionMode.OptimalWeight:     //For both same code works. Change is only in weight that is modified above . it is called FallThrough in switch statements.
            case DistributionMode.AvgWeightTime:

                foreach (DistributionMatrix dMatrix in distMatrix)
                {
                    int[,] IdMatrix = dMatrix.IdMatrix;
                    int[]             resultIndices;
                    RowsBalanceResult rbResult = DistributionCore.CompareAndSelect(dMatrix);
                    resultIndices = rbResult.ResultIndicies;

                    for (int i = 0, j = 0; i < resultIndices.Length; i++)
                    {
                        int index = resultIndices[i];     //Index would never be zero, rather the value corresponding in the Matrix be zero.

                        //Get row and col on the basis of matrix index (index of one-D array).
                        int row = index / dMatrix.MatrixDimension.Cols;
                        int col = index % dMatrix.MatrixDimension.Cols;

                        if (IdMatrix[row, col] == -1)     //dealing with exceptional case when last row is selected and it got few non-indices.So replace those with lowest most indices in the matrix.
                        {
                            finalBuckets.Add(IdMatrix[0, j]);
                            j++;
                        }
                        else
                        {
                            finalBuckets.Add(IdMatrix[row, col]);
                        }
                    }
                }
                if (NCacheLog.IsInfoEnabled)
                {
                    NCacheLog.Info("DistributionImpl.BalanceBuckets()", "Request is DistributionMode.AvgWeightTime/ DistributionMode.OptimalWeight");
                    NCacheLog.Info("Selected Buckets are: -");
                    for (int i = 0; i < finalBuckets.Count; i++)
                    {
                        NCacheLog.Info(finalBuckets[i].ToString());
                    }
                }
                return(finalBuckets);

            default:
                break;
            } //end switch
            return(null);
        }     //end func.