public Logic(UnfoldResourceSource <TOut, TSource> source, Attributes inheritedAttributes) : base(source.Shape) { _source = source; _inheritedAttributes = inheritedAttributes; _decider = new Lazy <Decider>(() => { var strategy = _inheritedAttributes.GetAttribute <ActorAttributes.SupervisionStrategy>(null); return(strategy != null ? strategy.Decider : Deciders.StoppingDecider); }); SetHandler(source.Out, onPull: () => { var stop = false; while (!stop) { try { var data = source._readData(_blockingStream); if (data.HasValue) { Push(source.Out, data.Value); } else { CloseStage(); } break; } catch (Exception ex) { var directive = _decider.Value(ex); switch (directive) { case Directive.Stop: _source._close(_blockingStream); FailStage(ex); stop = true; break; case Directive.Restart: RestartState(); break; case Directive.Resume: break; default: throw new ArgumentOutOfRangeException(); } } } }, onDownstreamFinish: CloseStage); }
public Logic(UnfoldResourceSource <TOut, TSource> stage, Attributes inheritedAttributes) : base(stage.Shape) { _stage = stage; _decider = new Lazy <Decider>(() => { var strategy = inheritedAttributes.GetAttribute <ActorAttributes.SupervisionStrategy>(null); return(strategy != null ? strategy.Decider : Deciders.StoppingDecider); }); SetHandler(stage.Out, this); }