private TextAsset LoadAssetInfoFromAssetDatabase ( string assetName, AiukAppModuleSetting module ) { return(null); }
public static AssetBundleManifest GetMainfest(AiukAppModuleSetting module) { if (ManiFestMap.ContainsKey(module.Token)) { return(ManiFestMap[module.Token]); } var helper = new AiukAppModuleHelper(module); string path = string.Empty; if (AiukUnityUtility.IsEditorMode) { path = helper.AssetBundleMainDir + string.Format("{0}_Main", module.Token); } if (AiukUnityUtility.IsPlayer) { path = helper.SandboxDir + string.Format("AssetBundle/{0}_Main/", module.Token); } var manifest = AssetBundle.LoadFromFile(path).LoadAsset("AssetBundleManifest") as AssetBundleManifest; ManiFestMap.Add(module.Token, manifest); return(manifest); }
private TextAsset LoadAssetInfoFromSandbox(string assetName, AiukAppModuleSetting module) { var sandboxPath = Application.persistentDataPath + string.Format( "/{0}/{1}/AssetBundle/Binary/{2}.assetbundle" , module.AppName, module.Token, assetName); var bundle = AssetBundle.LoadFromFile(sandboxPath); var textAsset = bundle.LoadAsset <TextAsset>(assetName); return(textAsset); }
/// <summary> /// 添加一个新的应用模块。 /// </summary> /// <param name="module">Module.</param> public void AddModule(AiukAppModuleSetting module) { if (IsExist(module.Name)) { AiukDebugUtility.LogError( string.Format("目标模块{0}已存在,添加失败!", module.Name)); return; } AppModules.Add(module); CurrentModuleName = module.Name; }
public AiukAppSetting ( string organizationName, string appName, string rootDir) { OrganizationName = organizationName; Name = appName; RootDir = rootDir; var shareModule = new AiukAppModuleSetting(this, "Share"); AddModule(shareModule); }
/// <summary> /// 添加一个将要启动的应用模块。 /// </summary> /// <returns>The app module.</returns> /// <param name="module">Module.</param> public AiukUnityApp SetAppModule(AiukAppModuleSetting module) { var exist = AppModules.Find(m => m.Token == module.Token); if (exist != null) { AiukDebugUtility.LogError( string.Format("目标模块设置{0}当前已存在!", module.Token)); return(this); } AppModules.Add(module); return(this); }
public AiukAssetInfo ( AiukAppModuleSetting module, string assetName, string fullPath ) { AssetName = assetName; LocModule = module.Name; var helper = new AiukAppModuleHelper(module); Type = fullPath.Replace(helper.AssetDatabaseRootDir, "") .Split('/').First(); RelativePath = fullPath.Replace(helper.AssetDatabaseRootDir, "") .Split('.').First(); ImporterPath = AiukUnityIOUtility.GetImporterPath(fullPath); }
private Dictionary <string, T> LoadAssetInfo <T> ( string assetName, AiukAppModuleSetting module ) { var textAsset = App.RunSetting.LoadFromAssetBundle ? LoadAssetInfoFromSandbox(assetName, module) : LoadAssetInfoFromAssetDatabase(assetName, module); if (textAsset == null) { throw new AiukAssetInfoLoadFailException( string.Format("目标资源数据{0}加载失败", assetName)); } var infos = AiukSerializeUtility.DeSerialize <Dictionary <string, T> >(textAsset.bytes); return(infos); }
public AiukAppModuleHelper(AiukAppModuleSetting appModule) { m_AppModule = appModule; }
private void GetBundleName(string type, AiukAppModuleSetting module) { var assetSetting = module.GetAssetSetting(type); BundleName = assetSetting.IsSingle ? AssetName.ToLower() : type.ToLower(); }