public void Init(ISimulationProperties simprops) { SimulationProperties = simprops; AirplaneManager.Reset(); AirplaneSpawner.SpawnAirplane(); }
public void Reset() { AirplaneManager.Reset(); }
private void FlightDirector_Aircraft_Landed(object sender, AircraftLandedEventArgs e) { AirplaneManager.RemoveAircraft(e.Aircraft); AircraftLanded?.Invoke(this, e); }