protected virtual void OnWaterEnter(EntityChangedEventArgs e) { EnterWater?.Invoke(this, e); }
/// <summary> /// Fired when the entity has died. /// </summary> protected virtual void OnDead(EntityChangedEventArgs e) { Dead?.Invoke(this, e); }
protected virtual void OnAlive(EntityChangedEventArgs e) { Alive?.Invoke(this, e); }
protected virtual void OnExitVehicle(EntityChangedEventArgs e) { ExitVehicle?.Invoke(this, e); }
private void ExitVehicle(object sender, EntityChangedEventArgs e) { Scripts.FadeOutScreen(1500, 2000); ManagedVehicle.Delete(); Setup(); Scripts.FadeInScreen(500, 1000); }
private void EnterWater(object sender, EntityChangedEventArgs e) { PlayerStats.UpdatePlayerStats("deaths", 1); Scripts.FadeOutScreen(1500, 2000); ManagedVehicle.Delete(); Setup(); Scripts.FadeInScreen(500, 1000); }