コード例 #1
0
ファイル: MultirotorProxy.cs プロジェクト: qipa/AirSimApp
 /// <inheritdoc cref="IAirSimProxy.MoveToZAsync" />
 public Task <RpcResult <bool> > MoveToZAsync(float z, float velocity, float maxWaitSeconds, YawMode yawMode, float lookahead, float adaptiveLookahead)
 {
     return(_proxy.CallAsync <bool>("moveToZ", z, velocity, maxWaitSeconds, yawMode, lookahead, adaptiveLookahead));
 }
コード例 #2
0
ファイル: MultirotorProxy.cs プロジェクト: qipa/AirSimApp
 /// <inheritdoc cref="IAirSimProxy.MoveToPositionAsync" />
 public Task <RpcResult <bool> > MoveToPositionAsync(float x, float y, float z, float velocity, float maxWaitSeconds, DrivetrainType drivetrain, YawMode yawMode, float lookahead, float adaptiveLookahead)
 {
     return(_proxy.CallAsync <bool>("moveToPosition", x, y, z, velocity, maxWaitSeconds, drivetrain, yawMode, lookahead, adaptiveLookahead));
 }
コード例 #3
0
ファイル: MultirotorProxy.cs プロジェクト: qipa/AirSimApp
 /// <inheritdoc cref="IAirSimProxy.MoveByVelocityZAsync" />
 public Task <RpcResult <bool> > MoveByVelocityZAsync(float vx, float vy, float z, float duration, DrivetrainType drivetrain, YawMode yawMode)
 {
     return(_proxy.CallAsync <bool>("moveByVelocityZ", vx, vy, z, duration, drivetrain, yawMode));
 }
コード例 #4
0
ファイル: MultirotorProxy.cs プロジェクト: qipa/AirSimApp
 /// <inheritdoc cref="IAirSimProxy.MoveOnPathAsync" />
 public Task <RpcResult <bool> > MoveOnPathAsync(IEnumerable <Vector3R> path, float velocity, float maxWaitSeconds, DrivetrainType drivetrain, YawMode yawMode, float lookahead, float adaptiveLookahead)
 {
     return(_proxy.CallAsync <bool>("moveOnPath", path, velocity, maxWaitSeconds, drivetrain, yawMode, lookahead, adaptiveLookahead));
 }
コード例 #5
0
ファイル: MultirotorProxy.cs プロジェクト: qipa/AirSimApp
 /// <inheritdoc cref="IAirSimProxy.MoveByManualAsync" />
 public Task <RpcResult <bool> > MoveByManualAsync(float vx_max, float vy_max, float z_min, float duration, DrivetrainType drivetrain, YawMode yawMode, float lookahead, float adaptiveLookahead)
 {
     return(_proxy.CallAsync <bool>("moveByManual", vx_max, vy_max, z_min, duration, drivetrain, yawMode, lookahead, adaptiveLookahead));
 }