コード例 #1
0
        /// <summary>
        /// Allows the game to perform any initialization it needs to before starting to run.
        /// This is where it can query for any required services and load any non-graphic
        /// related content.  Calling base.Initialize will enumerate through any components
        /// and initialize them as well.
        /// </summary>
        protected override void Initialize()
        {
            // TODO: Add your initialization logic here

            var menu = new MainMenu(this);
            this.Components.Add(menu);

            var pitch = new Pitch(this);
            this.Components.Add(pitch);

            GameMode = AirHockey.GameMode.Menu;

            PlayerTouchBinder binder = new PlayerTouchBinder();
            _player1 = new Player(this, PlayerNumber.Player1, binder);
            _player2 = new Player(this, PlayerNumber.Player2, binder);
            _puck = new Puck(this);

            var collideables = new Collection<ICollidable>();
            collideables.Add(_player1);
            collideables.Add(_player2);
            collideables.Add(_puck);
            _collisionManager = new CollisionManager(this, collideables);

            this.Components.Add(_player1);
            this.Components.Add(_player2);
            this.Components.Add(_puck);

            _player1ScorePosition = new Vector2(GraphicsDevice.Viewport.Width / 2 - 10, 0);
            _player2ScorePosition = new Vector2(GraphicsDevice.Viewport.Width / 2 + 10, 0);
            _messageP1Position = new Vector2(GraphicsDevice.Viewport.Width / 2 - 100, GraphicsDevice.Viewport.Height / 2);
            _messageP2Position = new Vector2(GraphicsDevice.Viewport.Width / 2 + 100, GraphicsDevice.Viewport.Height / 2);

            InitialiseToNewGameState();

            base.Initialize();
        }
コード例 #2
0
ファイル: Player.cs プロジェクト: Creou/Phone7AirHockey
 public Player(Game game, PlayerNumber playerNumber, PlayerTouchBinder touchBinder)
     : base(game)
 {
     _playerNumber = playerNumber;
     _touchBinder = touchBinder;
 }