public Polygon Normalize(double k) { for (int i = 0; i < Vertex.Length; i++) { Vertex[i] = new PPoint(Vertex[i].X / k, Vertex[i].Y / k, Vertex[i].Z / k); } return(this); }
public Vector(PPoint p) : base(p.X, p.Y, p.Z) { W = 1; }