int SortList(TargetUser u1, TargetUser u2) { if (u1.Damage < u2.Damage) { return(1); } if (u1.Damage > u2.Damage) { return(-1); } return(0); }
public void AddDamage(PlayerDamageEventArgs e) { this.TotalDamage += e.Damage; TargetUser user = GetTargetUser(e.NameAfterAdd); if (user == null) { user = new TargetUser(e.NameAfterAdd); UserList.Add(user); } user.Damage += e.Damage; }