public PursuitAndRangedMeleeAttackAiBehaviour(CharacterInstance character) { base.Character = character; this.m_meleeAttackBehaviour = new PursuitAndMeleeAttackAiBehaviour(character); this.m_rangedAttackBehaviour = new PursuitAndRangedAttackAiBehaviour(character); }
public HeroRangedAiBehaviour(CharacterInstance character) { base.Character = character; this.m_targetingBehaviour = new HeroTargetingAiBehaviour(character); this.m_attackBehaviour = new PursuitAndRangedAttackAiBehaviour(character); }