public PursuitAndRangedMeleeAttackAiBehaviour(CharacterInstance character) { base.Character = character; this.m_meleeAttackBehaviour = new PursuitAndMeleeAttackAiBehaviour(character); this.m_rangedAttackBehaviour = new PursuitAndRangedAttackAiBehaviour(character); }
public MonsterMeleeAiBehaviour(CharacterInstance character) { base.Character = character; this.m_targetingBehaviour = new MonsterTargetingAiBehaviour(character); this.m_attackBehaviour = new PursuitAndMeleeAttackAiBehaviour(character); }