コード例 #1
0
ファイル: AiNavTests.cs プロジェクト: taotao111/ainav
        public unsafe void TestSourceMap()
        {
            GameObject gameObject = GameObject.CreatePrimitive(PrimitiveType.Cube);
            Mesh       mesh       = gameObject.GetComponent <MeshFilter>().sharedMesh;

            Object.DestroyImmediate(gameObject);

            var sharedData = MeshSourceData.Create(mesh);

            MeshSourceMap map          = new MeshSourceMap(NavMeshBuildSettings.Default());
            float4x4      localToWorld = float4x4.TRS(default, default, new float3(40f, 40f, 40f));
コード例 #2
0
 public void SetDefaultSettings()
 {
     BuildSettings = NavMeshBuildSettings.Default();
     AgentSettings = NavAgentSettings.Default();
 }