public unsafe void TestSourceMap() { GameObject gameObject = GameObject.CreatePrimitive(PrimitiveType.Cube); Mesh mesh = gameObject.GetComponent <MeshFilter>().sharedMesh; Object.DestroyImmediate(gameObject); var sharedData = MeshSourceData.Create(mesh); MeshSourceMap map = new MeshSourceMap(NavMeshBuildSettings.Default()); float4x4 localToWorld = float4x4.TRS(default, default, new float3(40f, 40f, 40f));
public void SetDefaultSettings() { BuildSettings = NavMeshBuildSettings.Default(); AgentSettings = NavAgentSettings.Default(); }