コード例 #1
0
ファイル: remOps.cs プロジェクト: kkdevs/sb3u
        public static remSkin FindSkin(remId meshId, remSKICsection skins)
        {
            foreach (remSkin skin in skins)
            {
                if (skin.mesh == meshId)
                {
                    return(skin);
                }
            }

            return(null);
        }
コード例 #2
0
ファイル: REMParser.cs プロジェクト: kkdevs/sb3u
        public remParser(Stream stream)
        {
            try
            {
                using (BinaryReader binaryReader = new BinaryReader(stream))
                {
                    string[] sectionNames = { "MATC", "BONC", "MESC", "SKIC" };
                    for (int sectionIdx = 0; sectionIdx < sectionNames.Length; sectionIdx++)
                    {
                        string sectionName = Encoding.ASCII.GetString(binaryReader.ReadBytes(4));
                        if (sectionName.Length < 4)
                        {
                            throw new Exception("file incomplete");
                        }
                        if (sectionName != sectionNames[sectionIdx])
                        {
                            Report.ReportLog("Strange section or order for " + sectionName);
                        }
                        int    sectionLength  = binaryReader.ReadInt32();
                        int    numSubSections = binaryReader.ReadInt32();
                        byte[] sectionBuffer  = binaryReader.ReadBytes((int)sectionLength);
                        switch (sectionIdx)
                        {
                        case 0: this.MATC = ReadMaterials(sectionName, sectionLength, numSubSections, sectionBuffer); break;

                        case 1: this.BONC = ReadBones(sectionName, sectionLength, numSubSections, sectionBuffer); break;

                        case 2: this.MESC = ReadMeshes(sectionName, sectionLength, numSubSections, sectionBuffer); break;

                        case 3: this.SKIC = ReadSkin(sectionName, sectionLength, numSubSections, sectionBuffer); break;
                        }
                    }
                }
            }
            catch (FileNotFoundException)
            {
                Report.ReportLog("file not found");
            }
        }
コード例 #3
0
ファイル: REMParser.cs プロジェクト: kkdevs/sb3u
        private static remSKICsection ReadSkin(string sectionName, int sectionLength, int numSkins, byte[] sectionBuffer)
        {
            remSKICsection skinSec   = new remSKICsection(numSkins);
            int            secBufIdx = 0;

            for (int subSection = 0; subSection < numSkins; subSection++)
            {
                byte[] type = new byte[4] {
                    sectionBuffer[secBufIdx + 0], sectionBuffer[secBufIdx + 1], sectionBuffer[secBufIdx + 2], sectionBuffer[secBufIdx + 3]
                };
                int length = BitConverter.ToInt32(sectionBuffer, secBufIdx + 4);

                remId   mesh       = GetIdentifier(sectionBuffer, secBufIdx + 8);
                int     numWeights = BitConverter.ToInt32(sectionBuffer, secBufIdx + 8 + 256);
                remSkin skin       = new remSkin(numWeights);
                Trace.Assert(TypeCheck(remSkin.ClassType, type));
                skin.mesh = mesh;
                int weightBufIdx = secBufIdx + 8 + 256 + 4;
                for (int weightIdx = 0; weightIdx < numWeights; weightIdx++)
                {
                    remBoneWeights weights = new remBoneWeights();
                    weights.bone  = GetIdentifier(sectionBuffer, weightBufIdx);
                    weightBufIdx += 256;
                    int numVertIdxWts = BitConverter.ToInt32(sectionBuffer, weightBufIdx);
                    weightBufIdx += 4;

                    Matrix matrix = new Matrix();
                    for (int i = 0; i < 4; i++)
                    {
                        Vector4 row = new Vector4();
                        for (int j = 0; j < 4; j++)
                        {
                            row[j]        = BitConverter.ToSingle(sectionBuffer, weightBufIdx);
                            weightBufIdx += 4;
                        }
                        matrix.set_Rows(i, row);
                    }
                    weights.matrix = matrix;

                    weights.vertexIndices = new int[numVertIdxWts];
                    for (int i = 0; i < numVertIdxWts; i++)
                    {
                        weights.vertexIndices[i] = BitConverter.ToInt32(sectionBuffer, weightBufIdx);
                        weightBufIdx            += 4;
                    }
                    weights.vertexWeights = new float[weights.numVertIdxWts];
                    for (int i = 0; i < numVertIdxWts; i++)
                    {
                        weights.vertexWeights[i] = BitConverter.ToSingle(sectionBuffer, weightBufIdx);
                        weightBufIdx            += 4;
                    }

                    skin.AddChild(weights);
                }

                skinSec.AddChild(skin);

                secBufIdx += length;
            }
            if (secBufIdx != sectionLength)
            {
                Report.ReportLog("Warning! SKIC section has wrong length.");
            }
            return(skinSec);
        }