public static Vector3 Quadratic(Vector3 p0, Vector3 p1, Vector3 p2, float t) { return(new Vector3( Bezier.Quadratic(p0.x, p1.x, p2.x, t), Bezier.Quadratic(p0.y, p1.y, p2.y, t), Bezier.Quadratic(p0.z, p1.z, p2.z, t))); }
public static Vector2 Quadratic(Vector2 p0, Vector2 p1, Vector2 p2, float t) { return(new Vector2( Bezier.Quadratic(p0.x, p1.x, p2.x, t), Bezier.Quadratic(p0.y, p1.y, p2.y, t))); }