public override Task OnDisconnected(bool stopCalled) { PlayerHub.RemovePlayer( GlobalHost.ConnectionManager.GetHubContext <PlayerHub>(), Context.ConnectionId); return(base.OnDisconnected(stopCalled)); }
private void PerformCollision(Player player) { Player collisedPlayer = colliser.CheckCollision(GameEngine.Instance.Players.Values, player); if (collisedPlayer != null) { if (collisedPlayer.Radius > player.Radius) { PlayerHub.RemovePlayer(context, player.Id); collisedPlayer.Radius += player.Radius; context.Clients.All.changePlayerRadius(collisedPlayer); } else { PlayerHub.RemovePlayer(context, collisedPlayer.Id); player.Radius += collisedPlayer.Radius; context.Clients.All.changePlayerRadius(player); } } }