public void StepSimulation(SimulationTime deltaTime, SimulationCommand[] commands) { //Run precomponents of all commands for (int i = 0; i < commands.Length; i++) { commands[i].PreComponentCalcuation(this.Scene, deltaTime); } this.Scene.RunComponents(); //Run precomponents of all commands for (int i = 0; i < commands.Length; i++) { commands[i].PostComponentCalculation(this.Scene, deltaTime); } }
public virtual void PreComponentCalcuation(Scenegraph scene, SimulationTime time) { //nothing }
public virtual void PostComponentCalculation(Scenegraph scene, SimulationTime time) { }
public override void PreComponentCalcuation(Scenegraph scene, SimulationTime deltaTime) { }