public void UpdateComponets() { coreAmc = CoreAMC.istance; renderer = GetComponent <Renderer>(); nameBaseCount = coreAmc.GetNameDataCount(nameBase); UpdateRender(0); }
public void UpdateRender(int value) { nameBaseCount = coreAmc.GetNameDataCount(nameBase); nameBase = coreAmc.amcData[SilderNameBase].DataName; if (useCustomTexture == false) { renderer.material.mainTexture = coreAmc.GetTexture(nameBase, value); } else { if (CustomTexture == null) { renderer.material.mainTexture = coreAmc.GetTexture(nameBase, value); useCustomTexture = false; } else { renderer.material.mainTexture = CustomTexture; } } if (useCustomShader == false) { renderer.material.shader = coreAmc.GetShader(nameBase); } else { if (CustomShader == null) { renderer.material.shader = coreAmc.GetShader(nameBase); useCustomShader = false; } else { renderer.material.shader = CustomShader; } } }