public static SETRotation3 Max(SETRotation3 value1, SETRotation3 value2) { return(new SETRotation3( (value1.X > value2.X) ? value1.X : value2.X, (value1.Y > value2.Y) ? value1.Y : value2.Y, (value1.Z > value2.Z) ? value1.Z : value2.Z)); }
public static SETRotation3 Min(SETRotation3 value1, SETRotation3 value2) { return(new SETRotation3( (value1.X < value2.X) ? value1.X : value2.X, (value1.Y < value2.Y) ? value1.Y : value2.Y, (value1.Z < value2.Z) ? value1.Z : value2.Z)); }
public static SETRotation3 SquareRoot(SETRotation3 value) { return(new SETRotation3((ushort)Math.Sqrt(value.X), (ushort)Math.Sqrt(value.Y), (ushort)Math.Sqrt(value.Z))); }
public static SETRotation3 Abs(SETRotation3 value) { return(new SETRotation3((ushort)Math.Abs(value.X), (ushort)Math.Abs(value.Y), (ushort)Math.Abs(value.Z))); }
public static float Dot(SETRotation3 rotation1, SETRotation3 rotation2) { return(rotation1.X * rotation2.X + rotation1.Y * rotation2.Y + rotation1.Z * rotation2.Z); }
public bool Equals(SETRotation3 other) { return(X == other.X && Y == other.Y && Z == other.Z); }