/// <summary> /// Init the configuration /// </summary> public static void InitConfig() { // Store modded values DefaultOptions.StoreAllModded(); if (config.data != null) { config.DataToOptions(); // Remove unneeded options List <VehicleOptions> optionsList = new List <VehicleOptions>(); for (uint i = 0; i < config.options.Length; i++) { if (config.options[i] != null && config.options[i].prefab != null) { optionsList.Add(config.options[i]); } } config.options = optionsList.ToArray(); } else if (File.Exists(m_fileName)) { // Import config ImportConfig(); return; } else { DebugUtils.Log("No configuration found. Default values will be used."); } // Checking for new vehicles CompileVehiclesList(); // Checking for conflicts DefaultOptions.CheckForConflicts(); // Update existing vehicles new EnumerableActionThread(VehicleOptions.UpdateCapacityUnits); new EnumerableActionThread(VehicleOptions.UpdateBackEngines); DebugUtils.Log("Configuration initialized"); LogVehicleListSteamID(); }
/// <summary> /// Init the Vehicle Data Configuration (not the Mod Configuration)A /// </summary> public static void InitVehicleDataConfig() { // Store modded values DefaultOptions.StoreAllModded(); if (config.data != null) { config.DataToOptions(); // Remove unneeded options List <VehicleOptions> optionsList = new List <VehicleOptions>(); for (uint i = 0; i < config.options.Length; i++) { if (config.options[i] != null && config.options[i].prefab != null) { optionsList.Add(config.options[i]); } } config.options = optionsList.ToArray(); } else if (File.Exists(m_VehicleSettingsFile)) { // Import config from Standard Filename ImportVehicleDataConfig(); return; } else { // If Configuration has not been found, try to find the old config file if (File.Exists(m_OldConfigFileName)) { Logging.Message("Old vehicle configuration file found. Importing old values and converting to Filename: " + Path.Combine(m_OldSettingsDir, m_OldConfigFileName)); m_VehicleSettingsFile = m_OldConfigFileName; // Import config from Old Filename and export to the new filename ImportVehicleDataConfig(); m_VehicleSettingsFile = Path.Combine(m_UserSettingsDir, m_VehicleConfigFileName); config.Serialize(m_VehicleSettingsFile); Logging.Message("Old vehicle configuration file converted to new file. New Filename: " + m_VehicleSettingsFile); return; } else { // No config file has been found at all... Logging.Message("No vehicle configuration found. Default values will be used."); } } // Checking for new vehicles CompileVehiclesList(); // Checking for conflicts DefaultOptions.CheckForConflicts(); // Update existing vehicles SimulationManager.instance.AddAction(VehicleOptions.UpdateCapacityUnits); SimulationManager.instance.AddAction(VehicleOptions.UpdateBackEngines); Logging.Message("Vehicle Configuration initialized"); LogVehicleListSteamID(); }