/// <summary> /// Load and apply the configuration file /// </summary> public static void LoadConfig() { if (!isGameLoaded) { if (File.Exists(m_fileName)) { config.Deserialize(m_fileName); } return; } // Store modded values DefaultOptions.StoreAllModded(); if (!File.Exists(m_fileName)) { DebugUtils.Log("Configuration file not found. Creating new configuration file."); CreateConfig(); return; } config.Deserialize(m_fileName); if (config.options == null) { DebugUtils.Log("Configuration empty. Default values will be used."); } else { // Remove unneeded options List <VehicleOptions> optionsList = new List <VehicleOptions>(); for (uint i = 0; i < config.options.Length; i++) { if (config.options[i] != null && config.options[i].prefab != null) { optionsList.Add(config.options[i]); } } config.options = optionsList.ToArray(); } // Checking for new vehicles CompileVehiclesList(); // Checking for conflicts DefaultOptions.CheckForConflicts(); // Update existing vehicles new EnumerableActionThread(VehicleOptions.UpdateCapacityUnits); new EnumerableActionThread(VehicleOptions.UpdateBackEngines); DebugUtils.Log("Configuration loaded"); LogVehicleListSteamID(); }
/// <summary> /// Init the configuration /// </summary> public static void InitConfig() { // Store modded values DefaultOptions.StoreAllModded(); if (config.data != null) { config.DataToOptions(); // Remove unneeded options List <VehicleOptions> optionsList = new List <VehicleOptions>(); for (uint i = 0; i < config.options.Length; i++) { if (config.options[i] != null && config.options[i].prefab != null) { optionsList.Add(config.options[i]); } } config.options = optionsList.ToArray(); } else if (File.Exists(m_fileName)) { // Import config ImportConfig(); return; } else { DebugUtils.Log("No configuration found. Default values will be used."); } // Checking for new vehicles CompileVehiclesList(); // Checking for conflicts DefaultOptions.CheckForConflicts(); // Update existing vehicles new EnumerableActionThread(VehicleOptions.UpdateCapacityUnits); new EnumerableActionThread(VehicleOptions.UpdateBackEngines); DebugUtils.Log("Configuration initialized"); LogVehicleListSteamID(); }