public static Path3D[] ContinueTo(this Path3D[] paths, Float3D end, ulong duration) { return(((IEnumerable <Path3D>)paths).Concat <Path3D>((IEnumerable <Path3D>) new Path3D[1] { new Path3D(((IEnumerable <Path3D>)paths).Last <Path3D>().End, end, duration) }).ToArray <Path3D>()); }
public static Path3D[] ContinueTo(this Path3D path, Float3D end, ulong duration, ulong delay, AnimationFunctions.Function function) { return(path.ToArray().ContinueTo(end, duration, delay, function)); }
public static Path3D[] ContinueTo(this Path3D path, Float3D end, ulong duration, ulong delay) { return(path.ToArray().ContinueTo(end, duration, delay)); }
public static Float3D ToFloat3D(this Color color) { return(Float3D.FromColor(color)); }