private void OnSceneGUI() { if (_groundedPropFoldout) { DrawCapsule.DrawWireCapsule(_controller.SphereCastPos, _controller.transform.rotation, _sphereCastRadius.floatValue, _sphereCastRadius.floatValue * 2, Color.red); } }
private void OnSceneDrawAlways(SceneView view) { DrawCapsule.DrawWireCapsule(_controller.transform.position + _controller.Center, _controller.transform.rotation, _controller.Radius, _controller.Height, Color.blue); }