コード例 #1
0
ファイル: MainPage.xaml.cs プロジェクト: flecoqui/Windows10
        /// <summary>
        /// This method is invoked when the MediaCache has downloaded several video and audio chunks for the asset
        /// associated with the manifestUri. The progress value is defined with value percent.
        /// From this method it's possible to monitor the download of the video and audio chunks. 
        /// </summary>
        private void Cache_DownloadProgress(MediaCache sender, Uri manifestUri, uint percent)
        {
            ulong duration = mediaCache.GetDuration(manifestUri) / 10000000;

            LogMessage("Download progress: " + percent.ToString() + "%" +
                " Download bitrate: " + sender.GetCurrentBitrate(manifestUri).ToString() + "b/s " + 
                " Audio chunks: " + sender.GetSavedAudioChunksCount(manifestUri).ToString() + "/" + sender.GetAudioChunksCount(manifestUri).ToString() +
                " Video chunks: " + sender.GetSavedVideoChunksCount(manifestUri).ToString() + "/" + sender.GetVideoChunksCount(manifestUri).ToString() +
                " Size on disk: " + sender.GetCurrentMediaCacheSize(manifestUri).ToString() + "/" + sender.GetExpectedSize(manifestUri).ToString() +
                " Remaining time: " + sender.GetRemainingDowloadTime(manifestUri).ToString() + " seconds " +
                " Asset duration: " + duration.ToString() + " seconds " +
                " for manifest: " + manifestUri.ToString());
        }
コード例 #2
0
ファイル: MainPage.xaml.cs プロジェクト: flecoqui/Windows10
        /// <summary>
        /// This method is invoked when the status of an asset in the MediaCache has changed.
        /// Parameter: The status of the asset: 
        /// - Initialized
        /// - DownloadingManifest
        /// - ManifestDownloaded
        /// - DownloadingChunks
        /// - AssetPlayable (for Progressive Download only - Not applicable for DownloadToGo)
        /// - ChunksDownloaded
        /// - Errorxxxxx
        /// </summary>
        private async void Cache_StatusProgress(MediaCache sender, Uri manifestUri, AssetStatus assetStatus)
        {
            LogMessage("Download status: " + assetStatus.ToString() + " for manifest: " + manifestUri.ToString());
            await Dispatcher.RunAsync(Windows.UI.Core.CoreDispatcherPriority.Normal,
                async () =>
                {
                    if (assetStatus == AssetStatus.ChunksDownloaded)
                    {
                        // if the asset is fully downloaded and the asset is protected with PlayReady, the PlayReady License can be acquired.
                        // The PlayReady License is automatically acquired by the MediaCache after calling mediaCache.StartDownload
                        // The step below is normally not required for persistent license
                        if (mediaCache.IsAssetProtected(manifestUri))
                        {
                            LogMessage("As the downloaded content is protected License Acquisition required, LicenseUrl: " + (!string.IsNullOrEmpty(PlayReadyLicenseUrl) ? PlayReadyLicenseUrl : "null") + " CustomData: " + PlayReadyChallengeCustomData);
                            bool result = await mediaCache.GetPlayReadyLicense(manifestUri, (!string.IsNullOrEmpty(PlayReadyLicenseUrl) ? new Uri(PlayReadyLicenseUrl) : null), PlayReadyChallengeCustomData);
                            if (result == true)
                                LogMessage("Acquisition License successful");
                            else
                                LogMessage("Acquisition License failed");
                        }
                    }
                    UpdateControls();
                });

        }
コード例 #3
0
ファイル: MainPage.xaml.cs プロジェクト: flecoqui/Windows10
        /// <summary>
        /// This method initialize the Media Cache 
        /// </summary>
        private async System.Threading.Tasks.Task<bool> InitializeCache()
        {
            bool result = false;
            if (mediaCache != null)
            {
                mediaCache.StatusProgressEvent -= Cache_StatusProgress;
                mediaCache.DownloadProgressEvent -= Cache_DownloadProgress;
                mediaCache = null;
            }
            //
            // Create the Media Cache to download Smooth Streaming Asset
            //
            mediaCache = new MediaCache();
            if (mediaCache != null)
            {
                //
                // Initialize the Media Cache
                //
                // "AssetCache" is the name of the directory in the Isolated Storage where the video and audio chunks will be recorded
                // Max Download Session = 5, it's the maximum number of simultaneous download session
                // Max Memory Buffer size = 64 MB, it's the maximum size of the memory buffer, when the buffer size is over this limit the video and audio chunks will be stored in the isolated storage
                // Max Downloaded Assets = 100, the maximum number of assets which can be stored on disk
                // Max Error = 20, when the number of http error is over this limit, the download thread associated with the asset is cancelled
                // AutoStartDownload, if true the download thread will start automatically after a resume
                // 

                result = await mediaCache.Initialize("AssetsCache",
                    // Max Download Session
                    5,
                    // Max Memory buffer Size per session
                    256000,
                    // Max downloaded Assets
                    100,
                    // Max Error  
                    20,
                    //AutoStartDownload
                    // Set Auto start download when launching the application 
                    // The download thread will be automatically launched if the asset is not completely downloaded
                    true
                    );

                if (result)
                {
                    mediaCache.StatusProgressEvent += Cache_StatusProgress;
                    mediaCache.DownloadProgressEvent += Cache_DownloadProgress;
                    ulong asize = await mediaCache.GetAvailableSize();
                    ulong csize = await mediaCache.GetCacheSize();
                    LogMessage("Cache Initialized");
                    LogMessage("Cache available size: " + asize.ToString() + " Bytes");
                    LogMessage("Cache current size: " + csize.ToString() + " Bytes");
                }
            }
            return result;
        }