public void Update(Player.Player player, GameTime gameTime) { if (player.IsJumping) { _effectTimer += gameTime.ElapsedGameTime.TotalMilliseconds; _currentFuel -= _depletionRate; if (_loopInstance.State == SoundState.Stopped) _loopInstance.Play(); if (_effectTimer > 100 && InputHelper.IsLeftMousePressed() && HasFuel) { Particle eff = new Particle(); eff.CreateJetPackSmokeParticle(player); _particles.Add(eff); _effectTimer = 0; } } else _currentFuel += _refuelingRate; if (_currentFuel <= 0) { HasFuel = false; } else HasFuel = true; if (_currentFuel > _maxFuel) _currentFuel = _maxFuel; foreach (var eff in _particles) { eff.Update(gameTime); if (eff.ToDelete) { _particles.Remove(eff); break; } } if (InputHelper.IsLeftMouseReleased() || !HasFuel) _loopInstance.Stop(); }
public override void Update() { GameWorld gameWorld = GameWorld.Instance; _gameTime = gameWorld.GameTime; _animation.UpdateRectangle(DrawRectangle); _animation.Update(_gameTime); Hover(); EffectTimer += _gameTime.ElapsedGameTime.TotalMilliseconds; if (EffectTimer > 100) { Particle eff = new Particle(); eff.CreateJetPackSmokeParticle(this); GameWorld.Instance.Particles.Add(eff); EffectTimer = 0; } base.Update(); }
public override void Update() { GameWorld gameWorld = GameWorld.Instance; GameTime gameTime = gameWorld.GameTime; Velocity.Y += .3f; if (Velocity.Y > 5f) Velocity.Y = 5f; EffectTimer += gameTime.ElapsedGameTime.TotalMilliseconds; if (EffectTimer > 500) { Particle eff = new Particle(); eff.CreateMusicNotesEffect(this); GameWorld.Instance.Particles.Add(eff); EffectTimer = 0; } base.Update(); }
public void Update(Tile t) { GameWorld gameWorld = GameWorld.Instance; this.Player = GameWorld.Instance.Player; if (CollRectangle.Intersects(GameWorld.Instance.Player.GetCollRectangle())) { Player.TakeDamage(this, Player.MaxHealth); } //if (!isOnTop) // return; if (_currentType == Type.Lava) { if (GameWorld.Instance.TileArray[GetTileIndex() - GameWorld.Instance.WorldData.LevelWidth].Id == 0) { _particleTimer += GameWorld.Instance.GetGameTime().ElapsedGameTime.TotalSeconds; if (_particleTimer > _restartTime) { Particle par = new Particle(); par.CreateLavaParticle(this, gameWorld); gameWorld.Particles.Add(par); _particleTimer = 0; } } } }