public SpellConfigControl(Menu menu, string label, SpellData spell, bool enableSpell) { _menu = menu; _spell = spell; _menu.AddGroupLabel(label); DodgeCheckBox = new DynamicCheckBox(ConfigDataType.Spells, spell.SpellName, "Dodge", enableSpell, true, SpellConfigProperty.Dodge); DrawCheckBox = new DynamicCheckBox(ConfigDataType.Spells, spell.SpellName, "Draw", enableSpell, true, SpellConfigProperty.Draw); SpellRadiusSlider = new DynamicSlider(ConfigDataType.Spells, spell.SpellName, "Radius", (int)spell.Radius, (int)spell.Radius - 100, (int)spell.Radius + 100, true, SpellConfigProperty.Radius); DangerLevelSlider = new StringSlider(ConfigDataType.Spells, spell.SpellName, "Danger Level", (int) spell.Dangerlevel,SpellConfigProperty.DangerLevel, DangerLevels); }
public EvadeSpellConfigControl(Menu menu, string menuName, EvadeSpellData spell ) { UseSpellCheckBox = new DynamicCheckBox(ConfigDataType.EvadeSpell, spell.Name, "Use Spell", true, true, SpellConfigProperty.UseEvadeSpell); DangerLevelSlider = new StringSlider(ConfigDataType.EvadeSpell, spell.Name, "Danger Level", (int) spell.Dangerlevel, SpellConfigProperty.DangerLevel, SpellConfigControl.DangerLevels); SpellModeSlider = new StringSlider(ConfigDataType.EvadeSpell, spell.Name, "Spell Mode", (int)EvadeSpell.GetDefaultSpellMode(spell), SpellConfigProperty.SpellMode, SpellModes); menu.AddGroupLabel(menuName); menu.Add(spell.Name + "UseEvadeSpell", UseSpellCheckBox.CheckBox); menu.Add(spell.Name + "EvadeSpellDangerLevel", DangerLevelSlider.Slider.Slider); menu.Add(spell.Name + "EvadeSpellMode", SpellModeSlider.Slider.Slider); Properties.SetEvadeSpell(spell.Name, new EvadeSpellConfig { DangerLevel = spell.Dangerlevel, Use = true, SpellMode = EvadeSpell.GetDefaultSpellMode(spell) }); }
private void Game_OnGameLoad(EventArgs args) { ConsoleDebug.WriteLineColor("Loading...", ConsoleColor.Blue, true); ConfigPluginControler.LoadConfigPresets(); try { Menu = MainMenu.AddMenu("AdEvade", "AdEvade"); ConsoleDebug.WriteLineColor(" Creating Menu...", ConsoleColor.Yellow, true); Menu.AddGroupLabel("AdEvade (EzEvade Port)"); Menu.AddLabel("Please report any bugs or anything you think is a "); Menu.AddLabel("problem / issue, on the GitHub Issues Section, or with a reply to the AdEvade forum thread."); Menu.Add("OpenGithub", new CheckBox("Open Github's Issues Section in browser", false)).OnValueChange += delegate(ValueBase<bool> sender, ValueBase<bool>.ValueChangeArgs changeArgs) { if (changeArgs.OldValue == false && changeArgs.NewValue) { sender.CurrentValue = false; Process.Start(@"https://github.com/coman3/EloBuddy.Addons/issues"); } }; Menu.AddLabel("All Credit for the actual evading (Movement and detection) in this assembly "); Menu.AddLabel("goes to the creator of EzEvade."); Menu.AddSeparator(100); Menu.AddLabel("Created By: Coman3"); Menu.AddLabel(" Github: https://github.com/coman3/"); Menu.Add("OpenGithubComan3", new CheckBox("Open Coman3's Github in Browser", false)).OnValueChange += delegate (ValueBase<bool> sender, ValueBase<bool>.ValueChangeArgs changeArgs) { if (changeArgs.OldValue == false && changeArgs.NewValue) { sender.CurrentValue = false; Process.Start(@"https://github.com/coman3/"); } }; Menu.AddLabel("Last Update: " + LastUpdate); Menu mainMenu = Menu.AddSubMenu("Main", "Main"); mainMenu.Add(ConfigValue.DodgeSkillShots.Name(), new DynamicKeyBind(ConfigValue.DodgeSkillShots, "Dodge SkillShots", true, KeyBind.BindTypes.PressToggle, 'K').KeyBind); mainMenu.Add(ConfigValue.ActivateEvadeSpells.Name(), new DynamicKeyBind(ConfigValue.ActivateEvadeSpells, "Use Evade Spells", true, KeyBind.BindTypes.PressToggle, 'K').KeyBind); mainMenu.Add(ConfigValue.OnlyDodgeDangerous.Name(), new DynamicCheckBox(ConfigDataType.Data, ConfigValue.OnlyDodgeDangerous, "Dodge Only Dangerous", false).CheckBox); mainMenu.Add(ConfigValue.DodgeFowSpells.Name(), new DynamicCheckBox(ConfigDataType.Data, ConfigValue.DodgeFowSpells, "Dodge FOW SkillShots", true).CheckBox); mainMenu.Add(ConfigValue.DodgeCircularSpells.Name(), new DynamicCheckBox(ConfigDataType.Data, ConfigValue.DodgeCircularSpells, "Dodge Circular SkillShots", true).CheckBox); mainMenu.AddSeparator(); mainMenu.Add(ConfigValue.DodgeDangerousKeysEnabled.Name(), new DynamicCheckBox(ConfigDataType.Data, ConfigValue.DodgeDangerousKeysEnabled, "Enable Dodge Only Dangerous Keys", false).CheckBox); mainMenu.Add(ConfigValue.DodgeDangerousKey1.Name(), new DynamicKeyBind(ConfigValue.DodgeDangerousKey1, "Dodge Only Dangerous Key", false, KeyBind.BindTypes.HoldActive, 32).KeyBind); mainMenu.Add(ConfigValue.DodgeDangerousKey2.Name(), new DynamicKeyBind(ConfigValue.DodgeDangerousKey2, "Dodge Only Dangerous Key 2", false, KeyBind.BindTypes.HoldActive, 'V').KeyBind); mainMenu.AddSeparator(); mainMenu.AddGroupLabel("Evade Mode"); var sliderEvadeMode = new StringSlider(ConfigDataType.Data, "EvadeMode", "Evade Mode", 2, SpellConfigProperty.None, Enum.GetNames(typeof(EvadeMode))); sliderEvadeMode.Slider.Slider.OnValueChange += OnEvadeModeChange; mainMenu.Add("EvadeMode", sliderEvadeMode.Slider.Slider); ConsoleDebug.WriteLineColor(" Detecting Spells...", ConsoleColor.Yellow, true); SpellDetector = new SpellDetector(Menu); _evadeSpell = new EvadeSpell(Menu); ConsoleDebug.WriteLineColor(" Adding Humanizer and Miscellaneous Menus...", ConsoleColor.Yellow, true); Menu miscMenu = Menu.AddSubMenu("Misc Settings", "MiscSettings"); miscMenu.Add(ConfigValue.HighPrecision.Name(), new DynamicCheckBox(ConfigDataType.Data, ConfigValue.HighPrecision, "Enhanced Dodge Precision", false).CheckBox); miscMenu.Add(ConfigValue.RecalculatePath.Name(), new DynamicCheckBox(ConfigDataType.Data, ConfigValue.RecalculatePath, "Recalculate Path", true).CheckBox); miscMenu.Add(ConfigValue.ContinueMovement.Name(), new DynamicCheckBox(ConfigDataType.Data, ConfigValue.ContinueMovement, "Continue Last Movement", true).CheckBox); miscMenu.Add(ConfigValue.CalculateWindupDelay.Name(), new DynamicCheckBox(ConfigDataType.Data, ConfigValue.CalculateWindupDelay, "Calculate Windup Delay", true).CheckBox); miscMenu.Add(ConfigValue.CheckSpellCollision.Name(), new DynamicCheckBox(ConfigDataType.Data, ConfigValue.CheckSpellCollision, "Check Spell Collision", false).CheckBox); miscMenu.Add(ConfigValue.PreventDodgingUnderTower.Name(), new DynamicCheckBox(ConfigDataType.Data, ConfigValue.PreventDodgingUnderTower, "Prevent Dodging Under Tower", false).CheckBox); miscMenu.Add(ConfigValue.PreventDodgingNearEnemy.Name(), new DynamicCheckBox(ConfigDataType.Data, ConfigValue.PreventDodgingNearEnemy, "Prevent Dodging Near Enemies", false).CheckBox); miscMenu.Add(ConfigValue.AdvancedSpellDetection.Name(), new DynamicCheckBox(ConfigDataType.Data, ConfigValue.AdvancedSpellDetection, "Advanced Spell Detection", false).CheckBox); miscMenu.Add(ConfigValue.ExtraDetectionRange.Name(), new DynamicSlider(ConfigDataType.Data, ConfigValue.ExtraDetectionRange, "Extra Detection Range", 1000, 500, 5000).Slider); //TODO: Add Reset //miscMenu.AddSeparator(100); //miscMenu.AddGroupLabel("Reset"); //miscMenu.Add("ResetConfig", new DynamicCheckBox(ConfigDataType.Data, "ResetConfig", "Reset Properties", false).CheckBox); Menu fastEvadeMenu = Menu.AddSubMenu("Fast Evade", "FastEvade"); fastEvadeMenu.Add(ConfigValue.FastMovementBlock.Name(), new DynamicCheckBox(ConfigDataType.Data, ConfigValue.FastMovementBlock, "Fast Movement Block", false).CheckBox); fastEvadeMenu.Add(ConfigValue.FastEvadeActivationTime.Name(), new DynamicSlider(ConfigDataType.Data, ConfigValue.FastEvadeActivationTime, "FastEvade Activation Time", 65, 0, 500).Slider); fastEvadeMenu.Add(ConfigValue.SpellActivationTime.Name(), new DynamicSlider(ConfigDataType.Data, ConfigValue.SpellActivationTime, "Spell Activation Time", 200, 0, 1000).Slider); fastEvadeMenu.Add(ConfigValue.RejectMinDistance.Name(), new DynamicSlider(ConfigDataType.Data, ConfigValue.RejectMinDistance, "Collision Distance Buffer", 10, 0, 100).Slider); Menu limiterMenu = Menu.AddSubMenu("Humanizer", "Limiter"); limiterMenu.Add(ConfigValue.ClickOnlyOnce.Name(), new DynamicCheckBox(ConfigDataType.Data, ConfigValue.ClickOnlyOnce, "Click Only Once", true).CheckBox); limiterMenu.Add(ConfigValue.EnableEvadeDistance.Name(), new DynamicCheckBox(ConfigDataType.Data, ConfigValue.EnableEvadeDistance, "Extended Evade", false).CheckBox); limiterMenu.Add(ConfigValue.TickLimiter.Name(), new DynamicSlider(ConfigDataType.Data, ConfigValue.TickLimiter, "Tick Limiter", 100, 0, 500).Slider); limiterMenu.Add(ConfigValue.SpellDetectionTime.Name(), new DynamicSlider(ConfigDataType.Data, ConfigValue.SpellDetectionTime, "Spell Detection Time", 0, 0, 1000).Slider); limiterMenu.Add(ConfigValue.ReactionTime.Name(), new DynamicSlider(ConfigDataType.Data, ConfigValue.ReactionTime, "Reaction Time", 0, 0, 500).Slider); limiterMenu.Add(ConfigValue.DodgeInterval.Name(), new DynamicSlider(ConfigDataType.Data, ConfigValue.DodgeInterval, "Dodge Interval", 0, 0, 2000).Slider); Menu bufferMenu = Menu.AddSubMenu("Adv. Humanizer", "ExtraBuffers"); bufferMenu.Add(ConfigValue.ExtraPingBuffer.Name(), new DynamicSlider(ConfigDataType.Data, ConfigValue.ExtraPingBuffer, "Extra Ping Buffer", 65, 0, 200).Slider); bufferMenu.Add(ConfigValue.ExtraCpaDistance.Name(), new DynamicSlider(ConfigDataType.Data, ConfigValue.ExtraCpaDistance, "Extra Collision Distance", 10, 0, 150).Slider); bufferMenu.Add(ConfigValue.ExtraSpellRadius.Name(), new DynamicSlider(ConfigDataType.Data, ConfigValue.ExtraSpellRadius, "Extra Spell Radius", 0, 0, 100).Slider); bufferMenu.Add(ConfigValue.ExtraEvadeDistance.Name(), new DynamicSlider(ConfigDataType.Data, ConfigValue.ExtraEvadeDistance, "Extra Evade Distance", 100, 0, 300).Slider); //bufferMenu.Add(ConfigValue.ExtraSpellRadius.Name(), new DynamicSlider(ConfigDataType.Data, ConfigValue.ExtraSpellRadius, "Extra Avoid Distance", 50, 0, 300).Slider); bufferMenu.Add(ConfigValue.MinimumComfortZone.Name(), new DynamicSlider(ConfigDataType.Data, ConfigValue.MinimumComfortZone, "Minimum Distance to Champions", 550, 0, 1000).Slider); Menu debugMenu = Menu.AddSubMenu("Debug", "DebugMenu"); debugMenu.AddGroupLabel("Debug"); debugMenu.Add(ConfigValue.ShowDebugInfo.Name(), new DynamicCheckBox(ConfigDataType.Data, ConfigValue.ShowDebugInfo, "Show Debug Info (Console)", false).CheckBox).OnValueChange += (sender, changeArgs) => { ConsoleDebug.Enabled = sender.CurrentValue; }; //debugMenu.Add("DebugWithMySpells", new DynamicCheckBox(ConfigDataType.Data, "DebugWithMySpells", "Detect and draw my spells", false).CheckBox); //TODO: Remove From Addon debugMenu.AddSeparator(); //debugMenu.Add(ConfigValue.EnableSpellTester.Name(), new DynamicCheckBox(ConfigDataType.Data, ConfigValue.EnableSpellTester, "Enable Spell Tester", false).CheckBox); //debugMenu.AddLabel("Press F5 after enabling / disabling the Spell Tester to load / unload it."); _spellDrawer = new SpellDrawer(Menu); ConsoleDebug.WriteLineColor(" Hooking Events...", ConsoleColor.Yellow, true); Player.OnIssueOrder += Game_OnIssueOrder; Spellbook.OnCastSpell += Game_OnCastSpell; Game.OnUpdate += Game_OnGameUpdate; ConsoleDebug.WriteLineColor(" Loading Spells...", ConsoleColor.Yellow, true); SpellDetector.LoadSpellDictionary(); SpellDetector.InitChannelSpells(); AIHeroClient.OnProcessSpellCast += Game_OnProcessSpell; Game.OnEnd += Game_OnGameEnd; SpellDetector.OnProcessDetectedSpells += SpellDetector_OnProcessDetectedSpells; Orbwalker.OnPreAttack += Orbwalking_BeforeAttack; ConsoleDebug.WriteLineColor(" Setting Loaded Presets Values...", ConsoleColor.Yellow, true); ConfigPluginControler.SelectedPreset.LoadConfig(); } catch (Exception e) { Chat.Print(e); } ConsoleDebug.WriteLineColor("Successfully Loaded!", ConsoleColor.Green, true); }