コード例 #1
0
        // Loads all available moves
        public override void OnBeingLookedAt(IPlayer byPlayer, BlockSelection blockSel, bool firstTick)
        {
            if (api.Side == EnumAppSide.Client)
            {
                ICoreClientAPI cAPI = (ICoreClientAPI)api;

                BlockPos       blockPos = blockSel.Position;
                BEOmokTableTop beOmok   = (BEOmokTableTop)cAPI.World.BlockAccessor.GetBlockEntity(blockPos);

                if (beOmok == null)
                {
                    return;
                }

                RendererOmok renderer = beOmok.OmokRenderer;

                // Load available space mesh if the looked at spot is free
                if (beOmok == null || !IsViableSpace(beOmok, blockSel, out int pieceX, out int pieceZ))
                {
                    renderer.DisposeAvailableMovesMesh();
                    return;
                }

                // Store Selected Omok Board Position
                PlayerData playerData = PlayerManager.Instance.GetOrAddPlayerData(byPlayer);
                playerData.SelectedOmokBoardPos = blockPos;

                renderer.LoadAvailableMovesMesh(cAPI, byPlayer, blockSel.Position, pieceX, pieceZ);
            }

            base.OnBeingLookedAt(byPlayer, blockSel, firstTick);
        }
コード例 #2
0
        private bool IsViableSpace(BEOmokTableTop beOmok, BlockSelection blockSel, out int pieceX, out int pieceZ)
        {
            double hitX = blockSel.HitPosition.X;
            double hitZ = blockSel.HitPosition.Z;

            int pixelX = (int)(hitX * 32);
            int pixelZ = (int)(hitZ * 32);

            pieceX = ((pixelX - 3) / 3);
            pieceZ = ((pixelZ - 3) / 3);

            // Return if clicked on a nonviable space
            if (pixelX <= 2 || pixelX >= 30 || pixelZ <= 2 || pixelZ >= 30 || pixelX % 3 == 2 || pixelZ % 3 == 2)
            {
                return(false);
            }

            // Return if piece is already placed
            if (beOmok.IsPiecePlaced(pieceX, pieceZ))
            {
                return(false);
            }

            return(true);
        }
コード例 #3
0
        public GUIDialogOmokTable(string dialogTitle, BlockPos blockEntityPos, ICoreClientAPI capi, BEOmokTableTop beOmok) : base(dialogTitle, blockEntityPos, capi)
        {
            DialogTitle = dialogTitle;
            this.beOmok = beOmok;

            SetupDialog();
        }
コード例 #4
0
        public override void OnBlockRemoved(IWorldAccessor world, BlockPos pos)
        {
            // Dispose and Destroy Renderers when block is removed
            if (api is ICoreClientAPI cAPI)
            {
                BEOmokTableTop beOmok = (BEOmokTableTop)cAPI.World.BlockAccessor.GetBlockEntity(pos);

                if (beOmok != null)
                {
                    beOmok.OmokRenderer.Destroy();
                }
            }

            base.OnBlockRemoved(world, pos);
        }
コード例 #5
0
ファイル: Omok.cs プロジェクト: NationsAtWar/vs-omok
        private void OnKeyDown(KeyEvent e)
        {
            // Only executed on client
            if (clientAPI != null)
            {
                int pressedKeyCode = e.KeyCode;
                int selectKeyCode  = clientAPI.Input.GetHotKeyByCode("toolmodeselect").CurrentMapping.KeyCode;

                BEOmokTableTop beOmok = GetSelectedBEOmok();

                if (beOmok != null && pressedKeyCode == selectKeyCode && !beOmok.GuiDialog.IsOpened())
                {
                    beOmok.GuiDialog.TryOpen();
                }
            }
        }
コード例 #6
0
        public override bool OnBlockInteractStart(IWorldAccessor world, IPlayer byPlayer, BlockSelection blockSel)
        {
            BlockPos       blockPos = blockSel.Position;
            BEOmokTableTop beOmok   = (BEOmokTableTop)api.World.BlockAccessor.GetBlockEntity(blockPos);

            // Continue if the clicked spot is an available space
            if (beOmok == null || !IsViableSpace(beOmok, blockSel, out int pieceX, out int pieceZ))
            {
                return(true);
            }

            // Determine next piece to be placed
            bool whitesTurn   = beOmok.WhitesTurn;
            int  piecesPlayed = beOmok.PiecesPlayed();

            // If two player, determine who's playing and whose turn it is before placing a piece
            if (beOmok.IsTwoPlayer)
            {
                // Assign ID if it's a player's first turn
                if (piecesPlayed == 0) // Assign first player
                {
                    beOmok.FirstPlayerID = byPlayer.PlayerUID;
                }

                else if (piecesPlayed == 1)   // Assign second player

                // If second player is a new player, assign second player, otherwise return
                {
                    if (byPlayer.PlayerUID != beOmok.FirstPlayerID)
                    {
                        beOmok.SecondPlayerID = byPlayer.PlayerUID;
                    }
                    else
                    {
                        return(true);
                    }
                }

                // Return if it's not the player's turn
                if (!whitesTurn && byPlayer.PlayerUID != beOmok.FirstPlayerID)
                {
                    return(true);
                }

                if (whitesTurn && byPlayer.PlayerUID != beOmok.SecondPlayerID)
                {
                    return(true);
                }
            }

            if (whitesTurn)
            {
                beOmok.PlaceWhitePiece(pieceX, pieceZ);
            }
            else
            {
                beOmok.PlaceBlackPiece(pieceX, pieceZ);
            }

            // Victory Condition Check
            string victoryText = "";

            if (!beOmok.GameIsOver)
            {
                victoryText = beOmok.CheckVictoryConditions();
            }

            // Play piece setting sound
            int           random     = new Random().Next(1, 3);
            AssetLocation placeSound = new AssetLocation("game:sounds/block/loosestone" + random);

            world.PlaySoundAt(placeSound, blockPos.X, blockPos.Y, blockPos.Z, byPlayer, true, 10, 1);

            if (world.Side == EnumAppSide.Server)
            {
                ICoreServerAPI sAPI = (ICoreServerAPI)api;

                if (victoryText != "")
                {
                    foreach (IPlayer nearbyPlayer in api.World.GetPlayersAround(blockSel.Position.ToVec3d(), 10, 10))
                    {
                        sAPI.SendMessage(nearbyPlayer, 0, victoryText, EnumChatType.OwnMessage);
                    }
                }
            }

            beOmok.MarkDirty(true);
            beOmok.UpdateClients();

            return(true);
        }