static public void Update(GameTime gameTime) { bool isCityClicked = false; //temp is used to check that a city has been pressed on and that it should display the associated //buttons and info and once somewhere else has been pressed on the screen that info should disappear foreach (Button button in cityButtons) { if (button.LeftClick()) { isCityClicked = true; } } if (!isCityClicked) { if (KMReader.LeftMouseClick()) { showText = false; } } foreach (Button tempButton in infoButtons) { if (tempButton.LeftClick()) { CityInfoMenu.Active = true; CityInfoMenu.Selected = tempButton.Name; } } foreach (Button button in cityButtons) { int counter = 0; foreach (City city in cities) { if (button.LeftClick() && button.Name == city.Name) { showText = true; cityName = city.Name; cityCords = city.Coordinates; cityInfo = " "; if (Player.VisitedCities[counter]) { cityInfo = city.Information; } } counter++; } } }
public bool RightClick() { if (KMReader.mouseState.RightButton == ButtonState.Pressed && KMReader.prevMouseState.RightButton == ButtonState.Released) //för att "hitta" exakt när kanppen trycks på { if (KMReader.RightMouseClick()) { if (hitBox.Contains(KMReader.GetMousePoint())) { return(true); } } } return(false); }
private void CheckDraggerChange() { if (KMReader.HeldMouseClick() && dragging == true) { dragging = true; fix = false; if (KMReader.GetMouseVector2().X > disposeDragger.HitBox.X + (500 / 20) && disposeDragger.HitBox.X < 1211) { Vector2 temp = KMReader.GetMouseVector2(); temp.Y = disposeDragger.HitBox.Y; Rectangle temp2 = new Rectangle((int)temp.X, (int)temp.Y, disposeDragger.HitBox.Width, disposeDragger.HitBox.Height); disposeDragger.HitBox = temp2; numberToDispose = 5 * ((disposeDragger.HitBox.X - 710) / (500 / 20)); } else if (KMReader.GetMouseVector2().X < disposeDragger.HitBox.X - (500f / 20) && disposeDragger.HitBox.X > 710) { Vector2 temp = KMReader.GetMouseVector2(); temp.Y = disposeDragger.HitBox.Y; Rectangle temp2 = new Rectangle((int)temp.X, (int)temp.Y, disposeDragger.HitBox.Width, disposeDragger.HitBox.Height); disposeDragger.HitBox = temp2; numberToDispose = 5 * ((disposeDragger.HitBox.X - 710) / (500 / 20)); } if (disposeDragger.HitBox.X > 1211 && disposeDragger.HitBox.X > 710) { disposeDragger.HitBox = new Rectangle(1211, disposeDragger.HitBox.Y, disposeDragger.HitBox.Width, disposeDragger.HitBox.Height); numberToDispose = 100; } if (disposeDragger.HitBox.X < 710 && disposeDragger.HitBox.X < 1211) { disposeDragger.HitBox = new Rectangle(710, disposeDragger.HitBox.Y, disposeDragger.HitBox.Width, disposeDragger.HitBox.Height); numberToDispose = 0; } } else if (!fix) { dragging = false; } }
private void CheckSelect() { if (KMReader.LeftMouseClick()) { int counter = 0; foreach (Rectangle tempRectangle in inventoryGrid) { if (tempRectangle.Contains(KMReader.GetMousePoint()) && !disposing) { try { selected = Player.Inventory.ItemList[counter]; selectedSquare = counter; } catch { //Mys 10/10 felhantering } } counter++; } } }
//======================================================================== //OM DU SKA ÄNDRA GAMESTATE ANVÄND METODERNA SOM FINNS EFTER DRAW METODEN //======================================================================== protected override void Update(GameTime gameTime) // Too long { if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed || Keyboard.GetState().IsKeyDown(Keys.Back)) { Exit(); } EndCredits.Update(gameTime.ElapsedGameTime.TotalMilliseconds); ////////////////////////////////////// LevelUp.Update(gameTime.ElapsedGameTime.TotalMilliseconds); /////////////////////////////////////// AchievementManager.Update(); if (WorldEventManager.Update(random)) { test = true; } else { test = false; } KMReader.Update(); Calendar.Update(); if (Calendar.CheckEventClick()) { eventLog = !eventLog; } if (gameState == GameState.CityMenu) { UpdateCityMenu(gameTime); } else if (gameState == GameState.MapMenu) { UpdateMapMenu(gameTime); } else if (gameState == GameState.TradeMenu) { UpdateTradeMenu(); } else if (gameState == GameState.InventoryMenu) { UpdateInventoryMenu(gameTime); } else if (gameState == GameState.TravelMenu) { UpdateTravelMenu(gameTime); } else if (gameState == GameState.MainMenu) { UpdateMainMenu(); } else if (gameState == GameState.CharacterCreationMenu) { UpdateCharacterCreationMenu(); } else if (gameState == GameState.Debug) { UpdateDebugMenu(); } if (KMReader.prevKeyState.IsKeyUp(Keys.F6) && KMReader.keyState.IsKeyDown(Keys.F6)) { ChangeGameState(GameState.Debug); } if (KMReader.prevKeyState.IsKeyUp(Keys.F11) && KMReader.keyState.IsKeyDown(Keys.F11)) { LoadSave(); } if (KMReader.prevKeyState.IsKeyUp(Keys.F12) && KMReader.keyState.IsKeyDown(Keys.F12)) { SaveGame(); } if (options) { UpdateOptionsMenu(); } if (OptionsMenu.CheckMenuToggle()) { options = !options; } WorldMapMenu.CheckPlayerEventLog(); WorldMapMenu.UpdateCities(); Player.Update(); if (CityInfoMenu.Update()) { CityInfoMenu.Active = false; ChangeGameState(GameState.TravelMenu); } base.Update(gameTime); }
public bool RightClicked() { return(KMReader.OverRectangle(hitbox)); }