public void QuadraticSigmoid1M() { for (int i = 0; i < __loops; i++) { FunctionsFloat.QuadraticSigmoid(_x[i % _x.Length]); } }
public void SReLUShifted1M() { for (int i = 0; i < __loops; i++) { FunctionsFloat.SReLUShifted(_x[i % _x.Length]); } }
public void LogisticFunctionSteep1M() { for (int i = 0; i < __loops; i++) { FunctionsFloat.LogisticFunctionSteep(_x[i % _x.Length]); } }
public void PolynomialApproximant1M() { for (int i = 0; i < __loops; i++) { FunctionsFloat.PolynomialApproximant(_x[i % _x.Length]); } }
public void LogisticApproximantSteep() { for (int i = 0; i < __loops; i++) { FunctionsFloat.LogisticApproximantSteep(_x[i % _x.Length]); } }
public void SoftSign() { for (int i = 0; i < __loops; i++) { FunctionsFloat.SoftSign(_x[i % _x.Length]); } }
public void MaxMinusOneFloat() { for (int i = 0; i < __loops; i++) { FunctionsFloat.MaxMinusOneF(_f[i % _x.Length]); } }
public void ScaledELUFloat() { for (int i = 0; i < __loops; i++) { FunctionsFloat.ScaledELUF(_f[i % _x.Length]); } }
public void ArcSinHFloat() { for (int i = 0; i < __loops; i++) { FunctionsFloat.ArcSinHF(_f[i % _x.Length]); } }
public void LeakyReLUShiftedFloat() { for (int i = 0; i < __loops; i++) { FunctionsFloat.LeakyReLUShifted(_f[i % _x.Length]); } }
public void ReLUFloat() { for (int i = 0; i < __loops; i++) { FunctionsFloat.ReLU(_f[i % _x.Length]); } }