public void Dispose() { _nodes.Dispose(); UnsafeUtility.Free(_states, Allocator.Persistent); _chunks.Dispose(); _containerInfo.Dispose(); _blackboard.Dispose(); //BlackboardArray.Dispose(); }
public void Dispose() { Nodes.Dispose(); UnsafeUtility.Free(States, Allocator.Persistent); Chunks.Dispose(); ContainerInfo.Dispose(); Blackboard.Dispose(); //BlackboardArray.Dispose(); }