public void SSActionEvent(SSAction source, SSActionEventType events = SSActionEventType.Completed, int intParam = 0, string strParam = null, object objectParam = null) { source.destroy = false; this.start++; if (this.start >= sequence.Count) { this.start = 0; if (repeat > 0) { repeat--; } if (repeat == 0) { this.destroy = true; this.callback.SSActionEvent(this); } } }
public void moveCharacter(zyzCharacterController characterController, Vector3 dest) { Vector3 curPos = characterController.getPosition(); Vector3 midPos = curPos; if (dest.y > curPos.y) { midPos.y = dest.y; } else { midPos.x = dest.x; } SSAction action1 = CCMoveToAction.GetSSAction(midPos, characterController.speed); SSAction action2 = CCMoveToAction.GetSSAction(dest, characterController.speed); SSAction seqAction = CCSequenceAction.GetSSAction(1, 0, new List <SSAction> { action1, action2 }); this.RunAction(characterController.getGameObject(), seqAction, this); }
public void SSActionEvent(SSAction source, SSActionEventType events = SSActionEventType.Completed, int intParam = 0, string strParam = null, object objectParam = null) { }