} // 0x008DB6A0-0x008DB730 // Methods public abstract IEnumerator callAction(ActTargetBase target, ActDataPlayer.PlayContext context, Action endWait);
} // 0x00A8F4E0-0x00A8F4F0 // Methods // [IteratorStateMachine] // 0x0063D050-0x0063D0C0 public override IEnumerator callAction(ActTargetBase target, ActDataPlayer.PlayContext context, Action endWait) => default; // 0x00A8F430-0x00A8F4A0
public Type GetTargetType() => default; // 0x00AA1340-0x00AA13D0 // [IteratorStateMachine] // 0x0063BEB0-0x0063BF20 public IEnumerator callAction(ActTargetBase target, ActDataPlayer.PlayContext context, Action endWait) => default; // 0x00AA1550-0x00AA15D0