コード例 #1
0
 private void OnQuestConditionMet(QuestCondition questCondition)
 {
     m_SucceededConditionsCount++;
     if (areConditionsMet)
     {
         SetState(QuestNodeState.Succeeded);
     }
 }
コード例 #2
0
 private void OnQuestConditionMet(QuestCondition questCondition)
 {
     m_SucceededConditionsCount++;
     if (areConditionsMet)
     {
         SetTrue();
     }
 }