internal override void Update(GameTime gameTime, SpriteBatch batch) { if (InputHelper.WasButtonPressed(Keys.R) || InputHelper.WasPadButtonPressedP1(Buttons.A)) { GameStateManager.CurrentGameState = GameState.InGame; GameStateManager.HasChanged = true; } if (InputHelper.WasButtonPressed(Keys.Escape) || InputHelper.WasPadButtonPressedP1(Buttons.B)) { GameStateManager.CurrentGameState = GameState.MainMenu; GameStateManager.HasChanged = true; } }
internal override void Update(GameTime gameTime, SpriteBatch batch) { if (paused == false) { if (InputHelper.WasButtonPressed(Keys.Escape) | InputHelper.WasPadButtonPressedP1(Buttons.Start)) { paused = true; } foreach (CirclePlayer player in players) { player.Update(); } foreach (CirclePlayer player in AIplayers) { player.Update(); } tracks.Update(); if (DeathHelper.KillPlayer.Count > 0) { foreach (CirclePlayer player in DeathHelper.KillPlayer) { if (player.player < 4) { players.Remove(player); } else { AIplayers.Remove(player); } } } if (players.Count() < 2 && ScoreHelper.NPlayers != 1 | ScoreHelper.NPlayers == 1 && (AIplayers.Count() < 1 | players.Count() < 1)) { if (end == false) { end = true; if (players.Count() == 1) { int p = players[0].player; ScoreHelper.Scores[p] += 1; } } endTimer += gameTime.ElapsedGameTime.Milliseconds; if (endTimer >= endTime) { GameStateManager.CurrentGameState = GameState.InGame; GameStateManager.HasChanged = true; } } DeathHelper.KillPlayer = new List <CirclePlayer> { }; } else { if (InputHelper.WasButtonPressed(Keys.Escape) | InputHelper.WasPadButtonPressedP1(Buttons.Start)) { paused = false; } if (InputHelper.WasButtonPressed(Keys.Q) | InputHelper.WasPadButtonPressedP1(Buttons.Back)) { GameStateManager.CurrentGameState = GameState.MainMenu; GameStateManager.HasChanged = true; } } }
internal override void Update(GameTime gameTime, SpriteBatch batch) { if (InputHelper.WasButtonPressed(Microsoft.Xna.Framework.Input.Keys.Enter) || InputHelper.WasButtonPressed(Microsoft.Xna.Framework.Input.Keys.Space) || InputHelper.WasPadButtonPressedP1(Buttons.A)) { if (tree == 0) { if (selected == 0) { GameStateManager.CurrentGameState = GameState.InGame; GameStateManager.HasChanged = true; } else if (selected == 1) { ScoreHelper.NPlayers += 1; if (ScoreHelper.NPlayers > 4) { ScoreHelper.NPlayers = 1; } if (ScoreHelper.NAIPlayers == 0 && ScoreHelper.NPlayers == 1) { ScoreHelper.NAIPlayers = 1; } } else if (selected == 2) { ScoreHelper.NAIPlayers += 1; if (ScoreHelper.NAIPlayers > 4) { ScoreHelper.NAIPlayers = 0; } if (ScoreHelper.NAIPlayers == 0 && ScoreHelper.NPlayers == 1) { ScoreHelper.NAIPlayers = 1; } } else if (selected == 3) { ViewPortHelper.ToggleFullscreen(); } else if (selected == 4) { tree = 1; selected = 0; } else if (selected == 5) { Game.Exit(); } } else if (tree == 1) { if (selected == 0) { GameStateManager.CurrentGameState = GameState.InGame; GameStateManager.HasChanged = true; } else if (selected == 1) { GameStateManager.CurrentGameState = GameState.InGame; GameStateManager.HasChanged = true; } else { tree = 0; selected = 0; } } } // exit game if (InputHelper.WasButtonPressed(Microsoft.Xna.Framework.Input.Keys.Escape)) { Game.Exit(); } // menu control if (InputHelper.WasButtonPressed(Microsoft.Xna.Framework.Input.Keys.Up) || InputHelper.WasPadThumbstickUpP1()) { selected -= 1; } if (InputHelper.WasButtonPressed(Microsoft.Xna.Framework.Input.Keys.Down) || InputHelper.WasPadThumbstickDownP1()) { selected += 1; } if (selected > max) { selected = 0; } if (selected < 0) { selected = max; } // toggle fullscreen if (InputHelper.WasButtonPressed(Microsoft.Xna.Framework.Input.Keys.F) || InputHelper.WasPadButtonPressedP1(Buttons.X)) { ViewPortHelper.ToggleFullscreen(); } colours = new List <Color> { Color.White, Color.White, Color.White, Color.White, Color.White, Color.White }; colours[selected] = Color.Red; }