protected override void Unlock() { Debug.Log(apiName + "Unlocked"); totalUnloked++; Debug.Log(totalUnloked.ToString()); #if STEAM SteamStatsAndAchievements.UnlockAchievement(this); #endif }
private void Awake() { if (singleton != null || !IsSteam()) { Destroy(this); return; } singleton = this; DontDestroyOnLoad(gameObject); }
public void SteamSave() { #if STEAM SteamStatsAndAchievements.SaveStats(); #endif }