public TerrainOperationBatch GenerateUndo() { TerrainOperationBatch redo = new TerrainOperationBatch(); foreach (TerrainOperation op in operations) { redo.Add(TerrainOperation.CreateUndoFor(op)); } return(redo); }
public static TerrainOperation CreateUndoFor(TerrainOperation op) { return(CreateUndoFor(op.chunk, op.blockPos)); }
public void Add(TerrainOperation op) { operations.Add(op); }