public void MessageRecevie(AceNetFrameWork.ace.UserToken token, AceNetFrameWork.ace.auto.SocketModel message) { switch (message.command) { case FightProtocol.ENTER_CREQ: enter(token); break; case FightProtocol.MOVE_CREQ: move(token, message.getMessage <MoveDTO>()); break; case FightProtocol.SKILL_UP_CREQ: skillUp(token, message.getMessage <int>()); break; case FightProtocol.ATTACK_CREQ: attack(token, message.getMessage <int[]>()); break; case FightProtocol.DAMAGE_CREQ: damage(token, message.getMessage <DamageDTO>()); break; } }
public void offline(AceNetFrameWork.ace.UserToken token) { if (onlineAccMap.ContainsKey(token)) { onlineAccMap.Remove(token); } }
public dao.model.User get(AceNetFrameWork.ace.UserToken token) { if (tokenToId.ContainsKey(token)) { return(idToUser[tokenToId[token]]); } return(null); }
public int getId(AceNetFrameWork.ace.UserToken token) { if (!onlineAccMap.ContainsKey(token)) { return(-1); } return(accMap[onlineAccMap[token]].id); }
public void ClientClose(AceNetFrameWork.ace.UserToken token, string error) { DuelRoom room; if (roomMap.TryGetValue(token, out room)) { room.ClientClose(token, error); } }
public void Chat(AceNetFrameWork.ace.UserToken token, SocketModel mes) { ChatMesDTO dto = mes.getMessage <ChatMesDTO>(); string account = cache.getAccount(token); dto.userName = account; list = cache.getGameHallTokenList(); brocast(TypeProtocol.TYPE_GAMEHALL_CREQ, 0, GameHallProtocol.GAMEHALL_CHAT_CREQ, dto); // return 1; }
public void offline(AceNetFrameWork.ace.UserToken token) { if (onlineTokenMap.ContainsKey(token)) { string accout = onlineTokenMap[token].account; onLineAccountMap.Remove(accout); onlineTokenMap.Remove(token); } removeGameHallAccMap(token); removeRoomAccMap(token); }
public void online(AceNetFrameWork.ace.UserToken token, string account) { Account acc = new Account(); acc.account = account; acc.id = myAtomic.getAndAdd(); onlineTokenMap.Add(token, acc); onLineAccountMap.Add(account, acc); addToGameHallAccMap(token); }
public void MessageRecevie(AceNetFrameWork.ace.UserToken token, AceNetFrameWork.ace.auto.SocketModel message) { switch (message.command) { case MatchProtocol.ENTER_CREQ: enter(token); break; case MatchProtocol.LEAVE_CREQ: leave(token); break; } }
public void ClientClose(AceNetFrameWork.ace.UserToken token) { leave(token); int userId = getUserId(token); if (teamOneMap.ContainsKey(userId) || teamTwoMap.ContainsKey(userId)) { if (missionId != -1) { ScheduleUtil.Instance.removeMission(missionId); } brocast(SelectProtocol.ROOM_DESTORY_BRO, -3); EventUtil.Instance.selectDestory(getArea()); } }
public void ClientClose(AceNetFrameWork.ace.UserToken token) { base.leave(token); int id = getUserId(token); if (teamOne.ContainsKey(id) || teamTwo.ContainsKey(id)) { if (!offline.Contains (id)) { offline.Add(id); } } if (offline.Count == teamOne.Count + teamTwo.Count) { //移除战场 EventUtil.Instance.fightDestory(getArea()); } }
public bool create(AceNetFrameWork.ace.UserToken token, string name) { int acc = accountBiz.get(token); if (acc == -1) { return(false); } User user = get(token); if (user != null) { return(false); } //创建角色 user = new User(name, id.getAndAdd(), acc); accToUid.Add(acc, user.id); idToUser.Add(user.id, user); return(true); }
public void MessageRecevie(AceNetFrameWork.ace.UserToken token, AceNetFrameWork.ace.auto.SocketModel message) { switch (message.command) { case SelectProtocol.ENTER_CREQ: enter(token); break; case SelectProtocol.SELECT_CREQ: select(token, message.getMessage <int>()); break; case SelectProtocol.TALK_CREQ: //预留 不做 break; case SelectProtocol.READY_CREQ: ready(token); break; } }
public int CreateRoom(AceNetFrameWork.ace.UserToken token, SocketModel mes) { string roomName = mes.getMessage <string>(); MatchRoom matchRoom = new MatchRoom(token); int playerID = cache.getId(token); string account = cache.getAccount(token); int roomID = atomic.getAndAdd(); matchRoom.HostID = playerID; matchRoom.hostAccount = account; if (matchRoomMap.TryAdd(roomID, matchRoom)) { userMatch.TryAdd(playerID, roomID); } else { //如果添加房间失败,则发送失败消息 Console.WriteLine("无法添加房间"); write(token, TypeProtocol.TYPE_GAMEHALL_CREQ, 0, GameHallProtocol.GAMEHALL_CREATEROOM_CREQ, 0); return(0); } RoomInfoDTO info = new RoomInfoDTO(); info.roomID = roomID; info.roomName = roomName; info.roomState = "正在等待"; info.roomOwner = account; roomInfoList.Add(info); write(token, TypeProtocol.TYPE_GAMEHALL_CREQ, 0, GameHallProtocol.GAMEHALL_CREATEROOM_CREQ, info); cache.removeGameHallAccMap(token);//将用户移除出大厅列表 加入到房间列表中 cache.addToRoomAccMap(token); UpdateRoomListToAll(); return(1); }
public void Messagereceive(AceNetFrameWork.ace.UserToken token, AceNetFrameWork.ace.auto.SocketModel message) { }
public void Messagereceive(AceNetFrameWork.ace.UserToken token, AceNetFrameWork.ace.auto.SocketModel message) { roomMap[token].Messagereceive(token, message); }
public void ClientConnect(AceNetFrameWork.ace.UserToken token) { }
public void online(AceNetFrameWork.ace.UserToken token, string account) { onlineAccMap.Add(token, account); }
public void ClientClose(AceNetFrameWork.ace.UserToken token, string error) { }
public void ClientClose(AceNetFrameWork.ace.UserToken token) { leave(token); }