This audio output sends audio data to a local output device such as a sound card. The audio is reproduced using DirectSound through SlimDX.
For instructions on how to list output devices, please see the AudioDeviceCollection documentation page.
protected override void OnLoad(EventArgs e) { base.OnLoad(e); output = new AudioOutputDevice(Handle, 8000, 1); output.FramePlayingStarted += output_Started; output.Stopped += output_Stopped; input = new float[2][]; input[0] = getSignal("Resources/mic1.wav"); input[1] = getSignal("Resources/mic2.wav"); }