static void Main(string[] args) { IRenderer renderer = new ConsoleRenderer(WorldRows, WorldCols); IUserInterface keyboard = new KeyboardInterface(); Engine gameEngine = new Engine(renderer, keyboard, 100); keyboard.OnLeftPressed += (sender, eventInfo) => { gameEngine.MovePlayerRacketLeft(); }; keyboard.OnRightPressed += (sender, eventInfo) => { gameEngine.MovePlayerRacketRight(); }; keyboard.OnActionPressed += (sender, eventInfo) => { gameEngine.ShootPlayerRacket(); }; Initialize(gameEngine); // gameEngine.Run(); }
static void Main(string[] args) { IRenderer renderer = new ConsoleRenderer(WorldRows, WorldCols); IUserInterface keyboard = new KeyboardInterface(); Engine gameEngine = new Engine(renderer, keyboard, 220); //newEngine newGameEngine = new newEngine(renderer, keyboard, 220); keyboard.OnLeftPressed += (sender, eventInfo) => { gameEngine.MovePlayerRacketLeft(); }; keyboard.OnRightPressed += (sender, eventInfo) => { gameEngine.MovePlayerRacketRight(); }; keyboard.OnActionPressed += (sender, eventInfo) => { gameEngine.ShootPlayerRacket(); }; Initialize(gameEngine); // gameEngine.Run(); }