public bool IsAnyNotUpdate(MonsterAbilityStatusInfo mas) { bool result = false; if (!mas.hpNoMaterial && mas.hpAbilityRate <= 0f) { result = true; } if (!mas.attackNoMaterial && mas.attackAbilityRate <= 0f) { result = true; } if (!mas.defenseNoMaterial && mas.defenseAbilityRate <= 0f) { result = true; } if (!mas.spAttackNoMaterial && mas.spAttackAbilityRate <= 0f) { result = true; } if (!mas.spDefenseNoMaterial && mas.spDefenseAbilityRate <= 0f) { result = true; } if (!mas.speedNoMaterial && mas.speedAbilityRate <= 0f) { result = true; } return(result); }
public float GetTotalAbilityRate(MonsterAbilityStatusInfo mas) { float num = 0f; num += mas.hpAbilityRate; num += mas.attackAbilityRate; num += mas.defenseAbilityRate; num += mas.spAttackAbilityRate; num += mas.spDefenseAbilityRate; num += mas.speedAbilityRate; num += mas.hpAbilityMinGuaranteeRate; num += mas.attackAbilityMinGuaranteeRate; num += mas.defenseAbilityMinGuaranteeRate; num += mas.spAttackAbilityMinGuaranteeRate; num += mas.spDefenseAbilityMinGuaranteeRate; return(num + mas.speedAbilityMinGuaranteeRate); }
public MonsterAbilityStatusInfo CreateAbilityStatus(MonsterData baseData, MonsterData partnerData) { MonsterAbilityStatusInfo monsterAbilityStatusInfo = new MonsterAbilityStatusInfo(); float campaignFix = this.GetCampaignFix(); GameWebAPI.RespDataUS_GetMonsterList.UserMonsterList userMonster = baseData.userMonster; GameWebAPI.RespDataUS_GetMonsterList.UserMonsterList userMonster2 = partnerData.userMonster; string growStep = partnerData.monsterMG.growStep; this.SetAbilityInfo(userMonster.hpAbility, userMonster2.hpAbility, growStep, campaignFix, ref monsterAbilityStatusInfo.hpAbilityFlg, ref monsterAbilityStatusInfo.hpAbility, ref monsterAbilityStatusInfo.hpAbilityRate, ref monsterAbilityStatusInfo.hpNoMaterial, ref monsterAbilityStatusInfo.hpIsAbilityMax, ref monsterAbilityStatusInfo.hpAbilityMinGuarantee, ref monsterAbilityStatusInfo.hpAbilityMinGuaranteeRate); this.SetAbilityInfo(userMonster.attackAbility, userMonster2.attackAbility, growStep, campaignFix, ref monsterAbilityStatusInfo.attackAbilityFlg, ref monsterAbilityStatusInfo.attackAbility, ref monsterAbilityStatusInfo.attackAbilityRate, ref monsterAbilityStatusInfo.attackNoMaterial, ref monsterAbilityStatusInfo.attackIsAbilityMax, ref monsterAbilityStatusInfo.attackAbilityMinGuarantee, ref monsterAbilityStatusInfo.attackAbilityMinGuaranteeRate); this.SetAbilityInfo(userMonster.defenseAbility, userMonster2.defenseAbility, growStep, campaignFix, ref monsterAbilityStatusInfo.defenseAbilityFlg, ref monsterAbilityStatusInfo.defenseAbility, ref monsterAbilityStatusInfo.defenseAbilityRate, ref monsterAbilityStatusInfo.defenseNoMaterial, ref monsterAbilityStatusInfo.defenseIsAbilityMax, ref monsterAbilityStatusInfo.defenseAbilityMinGuarantee, ref monsterAbilityStatusInfo.defenseAbilityMinGuaranteeRate); this.SetAbilityInfo(userMonster.spAttackAbility, userMonster2.spAttackAbility, growStep, campaignFix, ref monsterAbilityStatusInfo.spAttackAbilityFlg, ref monsterAbilityStatusInfo.spAttackAbility, ref monsterAbilityStatusInfo.spAttackAbilityRate, ref monsterAbilityStatusInfo.spAttackNoMaterial, ref monsterAbilityStatusInfo.spAttackIsAbilityMax, ref monsterAbilityStatusInfo.spAttackAbilityMinGuarantee, ref monsterAbilityStatusInfo.spAttackAbilityMinGuaranteeRate); this.SetAbilityInfo(userMonster.spDefenseAbility, userMonster2.spDefenseAbility, growStep, campaignFix, ref monsterAbilityStatusInfo.spDefenseAbilityFlg, ref monsterAbilityStatusInfo.spDefenseAbility, ref monsterAbilityStatusInfo.spDefenseAbilityRate, ref monsterAbilityStatusInfo.spDefenseNoMaterial, ref monsterAbilityStatusInfo.spDefenseIsAbilityMax, ref monsterAbilityStatusInfo.spDefenseAbilityMinGuarantee, ref monsterAbilityStatusInfo.spDefenseAbilityMinGuaranteeRate); this.SetAbilityInfo(userMonster.speedAbility, userMonster2.speedAbility, growStep, campaignFix, ref monsterAbilityStatusInfo.speedAbilityFlg, ref monsterAbilityStatusInfo.speedAbility, ref monsterAbilityStatusInfo.speedAbilityRate, ref monsterAbilityStatusInfo.speedNoMaterial, ref monsterAbilityStatusInfo.speedIsAbilityMax, ref monsterAbilityStatusInfo.speedAbilityMinGuarantee, ref monsterAbilityStatusInfo.speedAbilityMinGuaranteeRate); return(monsterAbilityStatusInfo); }
public void AdjustMedalInheritanceRate(MonsterAbilityStatusInfo statusInfo, List <AbilityData.GoldMedalInheritanceState> inheritanceStates, int maxGoldMedalCount) { int num = 0; for (int i = 0; i < inheritanceStates.Count; i++) { if (inheritanceStates[i].goldUpState == AbilityData.GOLD_UPGRADE_STATE.HAS) { num++; } } for (int j = 0; j < inheritanceStates.Count; j++) { if (num >= maxGoldMedalCount) { this.AdjustGoldMedalInheritanceRate(inheritanceStates[j], statusInfo); } } }
private void AdjustGoldMedalInheritanceRate(AbilityData.GoldMedalInheritanceState upgradeState, MonsterAbilityStatusInfo info) { if (upgradeState.goldUpState == AbilityData.GOLD_UPGRADE_STATE.INHERIT || upgradeState.goldUpState == AbilityData.GOLD_UPGRADE_STATE.UPGRADE) { switch (upgradeState.abilityState) { case AbilityData.ABILITY_STATE.HP: info.hpAbilityRate = 0f; break; case AbilityData.ABILITY_STATE.ATK: info.attackAbilityRate = 0f; break; case AbilityData.ABILITY_STATE.DEF: info.defenseAbilityRate = 0f; break; case AbilityData.ABILITY_STATE.S_ATK: info.spAttackAbilityRate = 0f; break; case AbilityData.ABILITY_STATE.S_DEF: info.spDefenseAbilityRate = 0f; break; case AbilityData.ABILITY_STATE.SPD: info.speedAbilityRate = 0f; break; } } }