public MotionOperator( EntityCommandBuffer.ParallelWriter command, ComponentDataFromEntity <Motion.InfoData> motionInfos, ComponentDataFromEntity <Motion.CursorData> motionCursors, Entity motionEntity, int jobIndex ) { this.info = motionInfos[motionEntity]; //this.cursor = motionCursors[ motionEntity ]; this.entity = motionEntity; this.jobIndex = jobIndex; this.cmd = command; }
/// <summary> /// モーション初期化セット、disable があれば消す /// </summary> static public void Start(int entityIndex, ref EntityCommandBuffer.ParallelWriter cmd, Entity motinEntity, Motion.InfoData motionInfo, int motionIndex, bool isLooping, float delayTime = 0.0f, bool isContinuous = true ) { if (motionInfo.MotionIndex == motionIndex) { return; } cmd.AddComponent(entityIndex, motinEntity, new Motion.InitializeData { MotionIndex = motionIndex, DelayTime = delayTime, IsContinuous = isContinuous, IsLooping = isLooping, } ); cmd.AddComponent(entityIndex, motinEntity, new Motion.ProgressTimerTag { }); }