public override void Start() { base.Start(); var player = new Player(Vector3.Zero, new Vector3(40f, 10f, 10f)); player.Position = new Vector3(-20f, 160f, 0); Engine.SpawnObject("player", player); Engine.Camera.Position = new Vector3(0f, 0f, -400f); Engine.Camera.Type = Camera.ProjectionType.Prospective; AddLevelWalls(); LoadLevels(); }
public Ball(Player owner, Vector3 min, Vector3 max) : base(min, max) { Owner = owner; }