/// <summary> /// Adds a rotation and a scalar value. /// </summary> public static Rot2f operator +(float angle, Rot2f rot) { return(Rot2f.Add(rot, angle)); }
/// <summary> /// Adds 2 rotations. /// </summary> public static Rot2f operator +(Rot2f r0, Rot2f r1) { return(Rot2f.Add(r0, r1)); }