コード例 #1
0
ファイル: SpawnGob.cs プロジェクト: vvnurmi/assaultwing
 public void Deserialize(NetworkBinaryReader reader, SerializationModeFlags mode, int framesAgo)
 {
     if ((mode & SerializationModeFlags.ConstantDataFromServer) != 0)
     {
         weight = reader.ReadSingle();
         spawnTypeName = reader.ReadCanonicalString();
     }
 }
コード例 #2
0
 public void TestByteOrderSingle()
 {
     byte[] data = { 1, 2, 3, 4 };
     NetworkBinaryReader reader = new NetworkBinaryReader(new MemoryStream(data));
     float value = reader.ReadSingle();
     if (BitConverter.IsLittleEndian)
         Array.Reverse(data);
     Assert.AreEqual(BitConverter.ToSingle(data, 0), value);
 }
コード例 #3
0
ファイル: SpawnGob.cs プロジェクト: vvnurmi/assaultwing
 public override void Deserialize(NetworkBinaryReader reader, SerializationModeFlags mode, int framesAgo)
 {
     base.Deserialize(reader, mode, framesAgo);
     if ((mode & SerializationModeFlags.ConstantDataFromServer) != 0)
     {
         _spawnInterval = reader.ReadSingle();
         int spawnTypesCount = reader.ReadByte();
         _spawnTypes = new SpawnType[spawnTypesCount];
         for (int i = 0; i < spawnTypesCount; ++i)
             _spawnTypes[i].Deserialize(reader, SerializationModeFlags.ConstantDataFromServer, framesAgo);
     }
 }
コード例 #4
0
ファイル: Rectangle.cs プロジェクト: vvnurmi/assaultwing
        public void Deserialize(NetworkBinaryReader reader, SerializationModeFlags mode, int framesAgo)
        {
            if ((mode & SerializationModeFlags.ConstantDataFromServer) != 0)
            {
#if TRUSTED_VISIBILITY_BREACH
                Vector2 _min, _max;
#endif
                _min = new Vector2 { X = reader.ReadSingle(), Y = reader.ReadSingle() };
                _max = new Vector2 { X = reader.ReadSingle(), Y = reader.ReadSingle() };
#if TRUSTED_VISIBILITY_BREACH
                Min = _min;
                Max = _max;
#endif
            }
        }
コード例 #5
0
 public void Deserialize(NetworkBinaryReader reader, SerializationModeFlags mode, int framesAgo)
 {
     if (mode.HasFlag(SerializationModeFlags.VaryingDataFromServer))
     {
         Lives = reader.ReadInt16();
         Kills = reader.ReadInt16();
         Deaths = reader.ReadInt16();
         DamageInflictedToMinions = reader.ReadSingle();
         BonusesCollected = reader.ReadInt16();
     }
 }
コード例 #6
0
ファイル: Triangle.cs プロジェクト: vvnurmi/assaultwing
        public void Deserialize(NetworkBinaryReader reader, SerializationModeFlags mode, int framesAgo)
        {
            if ((mode & SerializationModeFlags.ConstantDataFromServer) != 0)
            {
#if TRUSTED_VISIBILITY_BREACH
                Vector2 _p1, _p2, _p3;
#endif
                _p1 = new Vector2 { X = reader.ReadSingle(), Y = reader.ReadSingle() };
                _p2 = new Vector2 { X = reader.ReadSingle(), Y = reader.ReadSingle() };
                _p3 = new Vector2 { X = reader.ReadSingle(), Y = reader.ReadSingle() };
#if TRUSTED_VISIBILITY_BREACH
                P1 = _p1;
                P2 = _p2;
                P3 = _p3;
#endif
            }
        }