コード例 #1
0
ファイル: RealServer.cs プロジェクト: wxl-007/ShadowDota
        public RealServer(WarInfo war, Action RepBinded, Action PubBinded)
        {
            mWar = war;

            cached = ServerCached.Instance;
            cached.clear();

            RepBindCompleted = RepBinded;
            PubBindCompleted = PubBinded;

            monitor = new MonitorClient();
            monitor.startMonitor(mWar);

            EngineCfg engCfg = Core.EngCfg;

            cached.curServer = new ServerInfo()
            {
                IpAddr        = "127.0.0.1",
                PubPort       = engCfg.PubPort,
                PairPort      = engCfg.PairPort,
                HeartBeatPort = engCfg.HeartBeatPort,
                ServerName    = "Allen",
                ServerID      = DeviceInfo.GUID,
            };

            publisher = new PubServer(war, PubBindCompleted);
            Resper    = new ResponseServer(war, HandleMQMsg, RepBindCompleted);

            type      = GetType();
            c_bf      = BindingFlags.DeclaredOnly | BindingFlags.Public | BindingFlags.Instance;
            cmdMethod = new Dictionary <string, MethodInfo>();
            cachedMethod();

            proxyCli = new ProxyClient(-1, publisher);
        }
コード例 #2
0
 public ProxyClient(int signedId, PubServer existOne)
 {
     SignedId  = signedId;
     publisher = existOne;
 }