コード例 #1
0
        public override void Update()
        {
            button.Update();
            //match the target to the button each frame
            line.SetTarget(
                button.window.rec_bkg.openedRec.X + offsetX,
                button.window.rec_bkg.openedRec.Y + offsetY);
            //insta match the line's length (bypass animation)
            if (displayState == DisplayState.Opened)
            {
                line.line.animLength = line.line.length;
            }
            //else we allow the lines to close
            line.Update();

            //wait for line to complete opening before opening button
            if (line.displayState == DisplayState.Opened)
            {
                button.Open();
            }

            //set display state based on instances
            if (button.displayState == DisplayState.Opening ||
                line.displayState == DisplayState.Opening)
            {
                displayState = DisplayState.Opening;
            }

            else if (button.displayState == DisplayState.Opened &
                     line.displayState == DisplayState.Opened)
            {
                displayState = DisplayState.Opened;
            }

            else if (button.displayState == DisplayState.Closing ||
                     line.displayState == DisplayState.Closing)
            {
                displayState = DisplayState.Closing;
            }

            else if (button.displayState == DisplayState.Closed &
                     line.displayState == DisplayState.Closed)
            {
                displayState = DisplayState.Closed;
            }
        }
コード例 #2
0
ファイル: Screen_TItle.cs プロジェクト: wisniewski94/AUI
        public Screen_Title()
        {
            aui_instances = new List <AUI_Base>();

            button_screen1 = new AUI_Button(
                16 * 8, 16 * 20, 16 * 5, "crown example");
            button_screen1.CenterText();
            aui_instances.Add(button_screen1);

            button_screen2 = new AUI_Button(
                16 * 15, 16 * 20, 16 * 5, "stress test");
            button_screen2.CenterText();
            aui_instances.Add(button_screen2);

            button_screen3 = new AUI_Button(
                16 * 22, 16 * 20, 16 * 5, "spider game");
            button_screen3.CenterText();
            aui_instances.Add(button_screen3);

            button_screen4 = new AUI_Button(
                16 * 29, 16 * 20, 16 * 5, "example 4");
            button_screen4.CenterText();
            aui_instances.Add(button_screen4);

            button_screen5 = new AUI_Button(
                16 * 36, 16 * 20, 16 * 5, "example 5");
            button_screen5.CenterText();
            aui_instances.Add(button_screen5);

            titleText = new AUI_Text("grak's aui lab",
                                     16 * 8, 16 * 5, Assets.ForegroundColor);
            titleText.scale = 10.0f;
            aui_instances.Add(titleText);

            descText = new AUI_Text(
                "this monogame laboratory showcases a variety of animated ui." +
                "\nclick a button below to see an example.",
                16 * 8, 16 * 14, Assets.ForegroundColor);
            descText.scale = 2.0f;
            aui_instances.Add(descText);

            AUI_LineWithRecs line0 = new AUI_LineWithRecs();

            line0.MoveTo(16 * 8, 16 * 6);
            line0.SetTarget(16 * 41, 16 * 6);
            line0.line.speedOpen   = 25;
            line0.line.speedClosed = 25;
            aui_instances.Add(line0);

            AUI_LineWithRecs line1 = new AUI_LineWithRecs();

            line1.MoveTo(16 * 8, 16 * 13);
            line1.SetTarget(16 * 41, 16 * 13);
            line1.line.speedOpen   = 20;
            line1.line.speedClosed = 25;
            aui_instances.Add(line1);

            AUI_LineWithRecs line2 = new AUI_LineWithRecs();

            line2.MoveTo(16 * 8, 16 * 18);
            line2.SetTarget(16 * 41, 16 * 18);
            line2.line.speedOpen   = 15;
            line2.line.speedClosed = 20;
            aui_instances.Add(line2);

            AUI_LineWithRecs line3 = new AUI_LineWithRecs();

            line3.MoveTo(16 * 8, 16 * 23);
            line3.SetTarget(16 * 41, 16 * 23);
            line3.line.speedOpen   = 10;
            line3.line.speedClosed = 20;
            aui_instances.Add(line3);
        }