private void LoadAppSettings() { ReadAppSettings(); Connection = _appSettings.ConnectionStrings.BlobStorageKey; PlayerName = _appSettings.Player; GetGameTypes(); CheckSettings(); SetupViewModel.SetCurrentSettings(_appSettings); GameOverviewViewModel.LoadGames(); }
public MainViewModel() { NewGameCommand = new RelayCommand(NewGame, null); OpenSettingsCommand = new RelayCommand(OpenSettings, null); DataDirectory = AppDomain.CurrentDomain.BaseDirectory + "\\data"; IsAvailable = true; IsCreatingNewGame = false; GameOverviewViewModel = new GameOverviewViewModel(this); NewGameViewModel = new NewGameViewModel(this); SetupViewModel = new SetupViewModel(this); LoadAppSettings(); }
internal void AddedNewGame() { IsCreatingNewGame = false; GameOverviewViewModel.LoadGames(); }