public override void Start() { base.Start(); //var backgroundMaskSprite = (SpriteAsset)Engine.GetAsset("backgroundshadow0"); //var backgroundMask = new SpriteObject(backgroundMaskSprite.Width, backgroundMaskSprite.Height); //backgroundMask.CurrentSprite = backgroundMaskSprite; //backgroundMask.Order = 1; //backgroundMask.IgnoreCamera = true; //Engine.SpawnObject("backgroundMask", backgroundMask); // details objectsSpawnRate.Add(new Dictionary<SpriteObject, float>()); var tree0AssetTop = (SpriteAsset) Engine.GetAsset("tree0_top"); var tree0AssetBottom = (SpriteAsset) Engine.GetAsset("tree0_bottom"); var tree0 = new TruncatedObject("tree0", tree0AssetBottom, tree0AssetTop) {Order = 2}; objectsSpawnRate[0][tree0] = 2f; var ritualAsset = (SpriteAsset) Engine.GetAsset("ritual0_0_0"); var ritual0 = new Ritual(ritualAsset.Width, ritualAsset.Height, Ritual.RitualType.Demoniac) {Order = 2}; var ritual1 = new Ritual(ritualAsset.Width, ritualAsset.Height, Ritual.RitualType.Earth) {Order = 2}; var ritual2 = new Ritual(ritualAsset.Width, ritualAsset.Height, Ritual.RitualType.Life) {Order = 2}; objectsSpawnRate[0][ritual0] = 0.066f; objectsSpawnRate[0][ritual1] = 0.066f; objectsSpawnRate[0][ritual2] = 0.066f; var swamp0Asset = (SpriteAsset)Engine.GetAsset("swamp0"); var swamp0 = new SpriteObject(swamp0Asset.Width, swamp0Asset.Height, true) { Name = "swamp0", CurrentSprite = swamp0Asset, Order = 2 }; objectsSpawnRate[0][swamp0] = 0.1f; // backgrounds objectsSpawnRate.Add(new Dictionary<SpriteObject, float>()); var background0Asset = (SpriteAsset) Engine.GetAsset("background0"); var background0 = new SpriteObject(background0Asset.Width, background0Asset.Height) { Name = "background0", CurrentSprite = background0Asset, Order = 0 }; objectsSpawnRate[1][background0] = 1f; // enemies objectsSpawnRate.Add(new Dictionary<SpriteObject, float>()); var bear = EnemyInfo.bear; bear.Name = "bear0"; bear.Order = 6; objectsSpawnRate[2][bear] = 1f; var rhyno = EnemyInfo.rhyno; bear.Name = "rhyno0"; bear.Order = 6; objectsSpawnRate[2][rhyno] = 1f; var wolf = EnemyInfo.wolf; bear.Name = "wolf0"; bear.Order = 6; objectsSpawnRate[2][wolf] = 1f; var count = 0; foreach (var dict in objectsSpawnRate) { rndRanges.Add(0); foreach (var pair in dict) { rndRanges[count] += pair.Value; } count++; } maxPosition = new Vector2(Engine.Width*3, Engine.Height*3); var player = (Player) Engine.Objects["player"]; calculatedStart = new Vector2(player.X, player.Y); calculatedEnd = new Vector2(player.X, player.Y); UpdateWorld(player); }
public override GameObject Clone() { var go = new TruncatedObject(Name, bottomSpriteAsset, topSpriteAsset); return go; }