public Rectangle(Rectangle r) { x = r.x; y = r.y; w = r.w; h = r.h; }
public BitmapDecal(ConfigNode node, BitmapDecalCache.Sheet sheet, Texture2D texture) { type = Type.MONO; if (node.HasValue("type")) type = (Type)ConfigNode.ParseEnum(typeof(Type), node.GetValue("type")); name = node.GetValue("name"); url = sheet.url + "/" + name; Rectangle rect = new Rectangle(); rect.x = int.Parse(node.GetValue("x")); rect.y = int.Parse(node.GetValue("y")); rect.w = int.Parse(node.GetValue("w")); rect.h = int.Parse(node.GetValue("h")); if (rect.w == 0 || rect.h == 0) return; if (sheet.origin == BitmapDecalCache.Origin.TOP_LEFT) { rect.y = texture.height - rect.y - rect.h; } Orientation orientation = Orientation.UPRIGHT; if (node.HasValue("orientation")) orientation = (Orientation)ConfigNode.ParseEnum(typeof(Orientation), node.GetValue("orientation")); image = texture.GetImage(rect); switch (orientation) { case Orientation.FLIPPED_XY: image.flipXY(false); break; case Orientation.INVERTED: image.flipVertically(); break; case Orientation.UPRIGHT: default: break; } }
public BitmapChar(ConfigNode node, UnityEngine.Texture2D texture) { if (node.GetValue("character") == "_space_") character = ' '; else if (node.GetValue("character") == "_open_brace_") character = '{'; else if (node.GetValue("character") == "_close_brace_") character = '}'; else character = node.GetValue("character")[0]; vx = float.Parse(node.GetValue("vx")); vy = float.Parse(node.GetValue("vy")); vw = float.Parse(node.GetValue("vw")); vh = float.Parse(node.GetValue("vh")); cw = float.Parse(node.GetValue("cw")); Rectangle rect = new Rectangle(); rect.x = int.Parse(node.GetValue("x")); rect.y = int.Parse(node.GetValue("y")); rect.w = int.Parse(node.GetValue("w")); rect.h = int.Parse(node.GetValue("h")); Orientation orientation = Orientation.UPRIGHT; if (node.HasValue("orientation")) orientation = (Orientation)ConfigNode.ParseEnum(typeof(Orientation), node.GetValue("orientation")); image = texture.GetImage(rect); switch (orientation) { case Orientation.FLIPPED_XY: image.flipXY(false); break; case Orientation.INVERTED: image.flipVertically(); break; case Orientation.UPRIGHT: default: break; } }