public void Initialize(ASAPAgent agent, Transform root, Dictionary <string, Transform> lut) { controlledAgent = agent; vjointRoot = root; hAnimLUT = lut; // Add controls to each bone...? }
public void OnAgentInitialized(ASAPAgent agent) { if (agents.ContainsKey(agent.agentSpec.agentId)) { Debug.LogWarning("Agent with id " + agent.agentSpec.agentId + " already known. Ignored."); } else { agents.Add(agent.agentSpec.agentId, agent); } }