private void Start() { skillManager = GetComponent <CharacterSkillManager>(); anim = GetComponentInChildren <Animator>(); //添加事件回调 GetComponentInChildren <AnimationEventBehaviour>().attackHandler += DeploySkill; }
private void Start() { skillManager = GetComponent <CharacterSkillManager>(); anim = GetComponentInChildren <Animator>(); dataCache = new List <SkillData>(); }